Lineage 2 Skills starting with S
L2 Database
![]() |
Strider Siege Assault ID 325 Uses 15005 Power to attack a castle's gate. Can be used while mounted on a Strider. Consumes 5 Spirit Ore. |
![]() |
Skill Mastery ID 330 Depending on user's STR, the re-use time resets or the duration doubles. |
![]() |
Skill Mastery ID 331 Depending on user's INT, the re-use time resets or the duration doubles. |
![]() |
Sonic Rage ID 345 Attacks an enemy with a devastating burst of energy. Requires a dualsword weapon. Possible up to stage 7. Over-hit and critical hit are possible. |
![]() |
Spoil Crush ID 348 Alters an attacking monster, permitting use of the Sweeper skill. Requires a blunt weapon. Over-hit and critical hit are possible. |
![]() |
Song of Renewal ID 349 For 2 minutes, decreases all party members' physical/magic skill MP consumption by 5% and re-use time by 20%. Also increases MP consumption when singing while sing/dance effect lasts. |
![]() |
Shield Bash ID 352 Hits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. |
![]() |
Shield Slam ID 353 Stuns an enemy with a shield, blocking the enemy's physical skills for 1 minute. Requires a shield. Target cancel is possible. |
![]() |
Shock Blast ID 361 Supplement's user's P. Atk. with 2486 Power to create a powerful shock wave that stuns an enemy for 8 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores shield defense. Target cancel is possible. |
![]() |
Song of Meditation ID 363 For 2 minutes, increases all party members' MP recovery bonus by 20%, and decreases magic skill use MP consumption by 10%. Also increases MP consumption when singing while sing/dance effect lasts. |
![]() |
Song of Champion ID 364 For 2 minutes, decreases all party members' physical/sing/dance skill use MP consumption by 20% and physical/sing/dance skill reuse time by 10%. The MP consumption increases additionally when singing while sing/dance effect lasts. |
![]() |
Siren's Dance ID 365 For 2 minutes, increases all party members' damage magic critical attack rate by 100%. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword weapon. |
![]() |
Shackle ID 403 Provokes an enemy to attack, then immobilizes them for 10 seconds. |
![]() |
Stealth ID 411 Prevents a monster from preemptively attacking for 2 minutes. Decreases enemy's evasion by 12, P. Def. by 45%, M. Def. by 45%, accuracy by 12 and P. Atk. by 45%. |
![]() |
Sand Bomb ID 412 Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds. |
![]() |
Spirit of Sagittarius ID 415 Decreases physical skill MP consumption by 10% for 20 minutes. |
![]() |
Summon Treasure Key ID 419 Summons 2-3 treasure chest keys between grades 3-5. Consumes 2 Thief Keys. |
![]() |
Spell Force ID 427 Transfers your magical powers to a party member. The effect can be canceled if you incur damage. |
![]() |
Summon Lore ID 435 When wearing light armor, increases P. Def. by 80 and Casting Spd. by 5%. When wearing a robe, increases P. Def. by 60 and Casting Spd. by 7%, and decreases MP consumption for magic skills by 3%. |
![]() |
Song of Silence ID 437 Weaves a mystical song that blocks all the enemy's physical and magical skills for 2 minutes. |
![]() |
Soul of the Phoenix ID 438 Maintains buffs and de-buffs even after death. The Blessing of Noblesse and the Amulet of Luck disappear, however. Consumes 1 Blood of the Phoenix. |
![]() |
Shield of Revenge ID 439 For 5 minutes, returns damage from close range physical attacks and skills back to the opponent at a fixed rate. |
![]() |
Sonic Barrier ID 442 Uses sword energy make user invincible against standard targets, skills and de-buffs for 10 seconds. Requires a dualsword weapon. Requires 5th stage Sword Energy. |
![]() |
Summon Swoop Cannon ID 448 Summons a Swoop Cannon. Requires 27 Crystals: A-Grade. Consumes 13 Gemstones: B-Grade per minute. |
![]() |
Summon Attractive Cubic ID 449 Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 8 Spirit Ore. |
![]() |
Sonic Move ID 451 Uses sword energy to increase movement speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword weapon. |
![]() |
Shock Stomp ID 452 Performs a mighty foot stomp that stuns nearby enemies for 9 seconds. Requires a polearm. Target cancel is possible. |
![]() |
Symbol of Defense ID 454 Creates a seal that maximizes the defensives abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. |
![]() |
Symbol of Noise ID 455 Creates a seal that cancels the song or dance of nearby enemies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. |
![]() |
Symbol of Resistance ID 456 Creates a seal that maximizes resistance to altered state abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. |
![]() |
Symbol of Honor ID 457 Creates a seal that maximizes the HP/CP regeneration of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. |
![]() |
Symbol of Energy ID 458 Creates a seal that increases the P. Atk. and spiritual energy of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. |
![]() |
Symbol of the Sniper ID 459 Creates a seal that maximizes the bow/crossbow using abilities of nearby allies. The seal's effect disappears upon escape from the area. Consumes 1 Battle Symbol. |
![]() |
Symbol of the Assassin ID 460 Creates a seal that maximizes the evasion and critical attack rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. |
![]() |
Soul Mastery ID 467 Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed. |
![]() |
Strike Back ID 475 Transfers damage received from close range physical attacks and skills back to the opponent. MP is continuously consumed proportionate to user's level. |
![]() |
Sword Shield ID 483 For 30 seconds, increases user's P. Def. by 1600 and decreases movement speed by 40%. |
![]() |
Shift Target ID 489 Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow. |
![]() |
Spread Wing ID 492 Spreads wings to attack nearby enemies with 866 Power added to P. Atk. Power is increased upon consumption of up to 5 souls. Over-hit is possible. |
![]() |
Storm Assault ID 493 Supplements user's P. Atk. with 742 Power in a hurricane-like assault. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. |
![]() |
Shoulder Charge ID 494 Disrupts an enemy with a sudden and powerful shoulder charge, stunning them for 9 seconds. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. |
![]() |
Slashing Blade ID 496 Supplements user's P. Atk. by 787 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. |
![]() |
Scorn ID 503 Provokes the enemies to the front with 1630 Power. |
![]() |
Shining Edge ID 505 Supplements user's P. Atk. by 1853 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible. |
![]() |
Slow Trap ID 516 Summons a trap that slows nearby enemies. |
![]() |
Sharpshooting ID 521 For 2 minutes, increases user's P. Atk. by 124, critical attack rate by 20%, accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow. |
![]() |
Shield of Faith ID 528 For 15 seconds, party members' P. Def. is increased by 3600 and M. Def. is increased by 2700. For the duration, 90% of any damage received by a party member is absorbed. |
![]() |
Song of Elemental ID 529 Increases all party members' resistance to fire, water, wind and earth attacks by 30 for 2 minutes. Also increases MP consumption when singing while sing/dance effect lasts. |
![]() |
Spoil Bomb ID 537 Puts enemies near the target into a spoil state, exploding and inflicting damage after a set time. |
![]() |
Spear ID 559 A strong polearm thrust that has a chance of causing the enemy to bleed. Over-hit is possible. Power 900. Effect 6. |
Top