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Lineage 2 Skills starting with S


L2 Database

Strider Siege Assault ID 325 Strider Siege Assault ID 325
Uses 15005 Power to attack a castle's gate. Can be used while mounted on a Strider. Consumes 5 Spirit Ore.
Skill Mastery ID 330 Skill Mastery ID 330
Depending on user's STR, the re-use time resets or the duration doubles.
Skill Mastery ID 331 Skill Mastery ID 331
Depending on user's INT, the re-use time resets or the duration doubles.
Sonic Rage ID 345 Sonic Rage ID 345
Attacks an enemy with a devastating burst of energy. Requires a dualsword weapon. Possible up to stage 7. Over-hit and critical hit are possible.
Spoil Crush ID 348 Spoil Crush ID 348
Alters an attacking monster, permitting use of the Sweeper skill. Requires a blunt weapon. Over-hit and critical hit are possible.
Song of Renewal ID 349 Song of Renewal ID 349
For 2 minutes, decreases all party members' physical/magic skill MP consumption by 5% and re-use time by 20%. Also increases MP consumption when singing while sing/dance effect lasts.
Shield Bash ID 352 Shield Bash ID 352
Hits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible.
Shield Slam ID 353 Shield Slam ID 353
Stuns an enemy with a shield, blocking the enemy's physical skills for 1 minute. Requires a shield. Target cancel is possible.
Shock Blast ID 361 Shock Blast ID 361
Supplement's user's P. Atk. with 2486 Power to create a powerful shock wave that stuns an enemy for 8 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores shield defense. Target cancel is possible.
Song of Meditation ID 363 Song of Meditation ID 363
For 2 minutes, increases all party members' MP recovery bonus by 20%, and decreases magic skill use MP consumption by 10%. Also increases MP consumption when singing while sing/dance effect lasts.
Song of Champion ID 364 Song of Champion ID 364
For 2 minutes, decreases all party members' physical/sing/dance skill use MP consumption by 20% and physical/sing/dance skill reuse time by 10%. The MP consumption increases additionally when singing while sing/dance effect lasts.
Siren's Dance ID 365 Siren's Dance ID 365
For 2 minutes, increases all party members' damage magic critical attack rate by 100%. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword weapon.
Shackle ID 403 Shackle ID 403
Provokes an enemy to attack, then immobilizes them for 10 seconds.
Stealth ID 411 Stealth ID 411
Prevents a monster from preemptively attacking for 2 minutes. Decreases enemy's evasion by 12, P. Def. by 45%, M. Def. by 45%, accuracy by 12 and P. Atk. by 45%.
Sand Bomb ID 412 Sand Bomb ID 412
Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
Spirit of Sagittarius ID 415 Spirit of Sagittarius ID 415
Decreases physical skill MP consumption by 10% for 20 minutes.
Summon Treasure Key ID 419 Summon Treasure Key ID 419
Summons 2-3 treasure chest keys between grades 3-5. Consumes 2 Thief Keys.
Spell Force ID 427 Spell Force ID 427
Transfers your magical powers to a party member. The effect can be canceled if you incur damage.
Summon Lore ID 435 Summon Lore ID 435
When wearing light armor, increases P. Def. by 80 and Casting Spd. by 5%. When wearing a robe, increases P. Def. by 60 and Casting Spd. by 7%, and decreases MP consumption for magic skills by 3%.
Song of Silence ID 437 Song of Silence ID 437
Weaves a mystical song that blocks all the enemy's physical and magical skills for 2 minutes.
Soul of the Phoenix ID 438 Soul of the Phoenix ID 438
Maintains buffs and de-buffs even after death. The Blessing of Noblesse and the Amulet of Luck disappear, however. Consumes 1 Blood of the Phoenix.
Shield of Revenge ID 439 Shield of Revenge ID 439
For 5 minutes, returns damage from close range physical attacks and skills back to the opponent at a fixed rate.
Sonic Barrier ID 442 Sonic Barrier ID 442
Uses sword energy make user invincible against standard targets, skills and de-buffs for 10 seconds. Requires a dualsword weapon. Requires 5th stage Sword Energy.
Summon Swoop Cannon ID 448 Summon Swoop Cannon ID 448
Summons a Swoop Cannon. Requires 27 Crystals: A-Grade. Consumes 13 Gemstones: B-Grade per minute.
Summon Attractive Cubic ID 449 Summon Attractive Cubic ID 449
Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 8 Spirit Ore.
Sonic Move ID 451 Sonic Move ID 451
Uses sword energy to increase movement speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword weapon.
Shock Stomp ID 452 Shock Stomp ID 452
Performs a mighty foot stomp that stuns nearby enemies for 9 seconds. Requires a polearm. Target cancel is possible.
Symbol of Defense ID 454 Symbol of Defense ID 454
Creates a seal that maximizes the defensives abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of Noise ID 455 Symbol of Noise ID 455
Creates a seal that cancels the song or dance of nearby enemies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of Resistance ID 456 Symbol of Resistance ID 456
Creates a seal that maximizes resistance to altered state abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of Honor ID 457 Symbol of Honor ID 457
Creates a seal that maximizes the HP/CP regeneration of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of Energy ID 458 Symbol of Energy ID 458
Creates a seal that increases the P. Atk. and spiritual energy of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of the Sniper ID 459 Symbol of the Sniper ID 459
Creates a seal that maximizes the bow/crossbow using abilities of nearby allies. The seal's effect disappears upon escape from the area. Consumes 1 Battle Symbol.
Symbol of the Assassin ID 460 Symbol of the Assassin ID 460
Creates a seal that maximizes the evasion and critical attack rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Soul Mastery ID 467 Soul Mastery ID 467
Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.
Strike Back ID 475 Strike Back ID 475
Transfers damage received from close range physical attacks and skills back to the opponent. MP is continuously consumed proportionate to user's level.
Sword Shield ID 483 Sword Shield ID 483
For 30 seconds, increases user's P. Def. by 1600 and decreases movement speed by 40%.
Shift Target ID 489 Shift Target ID 489
Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow.
Spread Wing ID 492 Spread Wing ID 492
Spreads wings to attack nearby enemies with 866 Power added to P. Atk. Power is increased upon consumption of up to 5 souls. Over-hit is possible.
Storm Assault ID 493 Storm Assault ID 493
Supplements user's P. Atk. with 742 Power in a hurricane-like assault. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Shoulder Charge ID 494 Shoulder Charge ID 494
Disrupts an enemy with a sudden and powerful shoulder charge, stunning them for 9 seconds. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Slashing Blade ID 496 Slashing Blade ID 496
Supplements user's P. Atk. by 787 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Scorn ID 503 Scorn ID 503
Provokes the enemies to the front with 1630 Power.
Shining Edge ID 505 Shining Edge ID 505
Supplements user's P. Atk. by 1853 Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Slow Trap ID 516 Slow Trap ID 516
Summons a trap that slows nearby enemies.
Sharpshooting ID 521 Sharpshooting ID 521
For 2 minutes, increases user's P. Atk. by 124, critical attack rate by 20%, accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.
Shield of Faith ID 528 Shield of Faith ID 528
For 15 seconds, party members' P. Def. is increased by 3600 and M. Def. is increased by 2700. For the duration, 90% of any damage received by a party member is absorbed.
Song of Elemental ID 529 Song of Elemental ID 529
Increases all party members' resistance to fire, water, wind and earth attacks by 30 for 2 minutes. Also increases MP consumption when singing while sing/dance effect lasts.
Spoil Bomb ID 537 Spoil Bomb ID 537
Puts enemies near the target into a spoil state, exploding and inflicting damage after a set time.
Spear ID 559 Spear ID 559
A strong polearm thrust that has a chance of causing the enemy to bleed. Over-hit is possible. Power 900. Effect 6.







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