Lineage 2 Skills starting with D
L2 Database
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Dash ID 4 Increases user's movement speed by 40 for 15 seconds. |
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Double Sonic Slash ID 5 Supplements user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. |
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Double Shot ID 19 User's P. Atk. is supplemented with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible. |
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Divine Heal ID 45 Uses 143 Power to restore caster's own HP. |
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Drain Health ID 70 Supplements user's M. Atk. with 20 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP. |
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Detect Insect Weakness ID 75 Increases user's P. Atk. toward insects by 30% for 10 minutes. |
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Detect Beast Weakness ID 80 Increases user's P. Atk. toward beasts by 30% for 10 minutes. |
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Detect Animal Weakness ID 87 Increases user's P. Atk. toward animals by 30% for 10 minutes. |
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Detect Dragon Weakness ID 88 Increases user's P. Atk. toward Dragons by 30% for 10 minutes. |
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Defense Aura ID 91 Increases P. Def. by 8% for 20 minutes. |
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Detect Plant Weakness ID 104 Increases user's P. Atk. toward plants by 30% for 10 minutes. |
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Deflect Arrow ID 112 Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8% for 20 minutes. |
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Dual Weapon Mastery ID 144 P. Atk. increases by 23.7 when using a dualsword. |
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Dagger Mastery ID 209 P. Atk. increases by 3.6 when using a dagger. |
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Deadly Blow ID 263 User's P. Atk. is supplemented by 1107 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible. |
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Dance of the Warrior ID 271 Increases the P. Atk. of all party members by 12% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Inspiration ID 272 Increases the accuracy of all party members by 4 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of the Mystic ID 273 Increases the M. Atk. of all party members by 20% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Fire ID 274 Increases the critical attack power of all party members by 35% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Fury ID 275 Increases the Atk. Spd. of all party members by 15% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Concentration ID 276 Decreases the magic-canceling damage of all party members by 40 and increases Casting Spd. by 30% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Light ID 277 Increases the divine attribute P. Atk. of all party members by 20 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Duelist Spirit ID 297 Increases dualsword weapon Atk. Spd. by 8% for 1 minute and ordinary/skill attack damage by 5% during PvP. |
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Dance of Aqua Guard ID 307 Increases party members' resistance to water attacks by 30 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Earth Guard ID 309 Increases party members' resistance to earth attacks by 30 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of the Vampire ID 310 For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Protection ID 311 For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Shadows ID 366 For 2 minutes, decreases all party members' movement speed by 50% and prevents them from being pre-emptively attacked by monsters. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Medusa ID 367 Dances to stir up the illusion of Medusa. Causes Flint on nearby enemies for 30 seconds. Requires a dualsword weapon. |
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Demonic Blade Dance ID 408 Attacks nearby enemies with 275 power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 15 seconds. Over-hit and critical hit are possible. |
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Dead Eye ID 414 For 2 minutes, increases accuracy by 1, P. Atk. by 124, and critical attack power by 20%. Decreases Atk. Spd. by 20%. Requires a bow. |
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Dark Form ID 423 For 5 minutes, increases user's fire P. Atk. by 10 and resistance to fire attacks by 3. |
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Divine Lore ID 436 MP consumption for magical skills is decreased by 5%. |
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Dodge ID 446 Allows user to evade short-range and long-range physical attack skills for 10 seconds. |
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Detect Trap ID 470 Detect traps below Level 18. |
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Defuse Trap ID 471 Disarm traps below Level 18. |
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Dark Strike ID 476 Attacks the enemy with 108 Power added to P. Atk. Power is increased upon consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. |
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Dark Smash ID 477 Attacks the enemy with 738 Power added to P. Atk. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. |
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Double Thrust ID 478 Attacks the enemy with 108 Power added to P. Atk. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible. |
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Dark Blade ID 480 Increases Dark attacks by 10. |
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Dark Armor ID 481 Increases resistance to Dark attacks by 7. |
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Disarm ID 485 For 5 seconds, disarms the enemy and prevents him from equipping a weapon. |
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Deadly Roulette ID 510 Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible. |
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Decoy ID 525 Summon a mirror image that distracts the enemy. |
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Dance of Alignment ID 530 Increases all party members' resistance to divine or Dark attacks by 30 for 2 minutes. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Double Slasher ID 572 Attacks a distant enemy by using Sword Energy. Over-hit is possible. Power 938. |
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Death Blow ID 580 Inflicts a deadly blow. Lethal Strike is possible. Over-hit is possible. |
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Darkness Energy Drain ID 589 Absorbs energy from corpses to recover HP. |
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Dark Squad ID 616 The corresponding troops' M. Atk. increase by 7.17. |
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Divine Warrior Cross Slash ID 675 Attacks the enemy with 2904 Power added to P. Atk. Over-hit. Critical. |
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