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Lineage 2 Skills starting with D


L2 Database

Dash ID 4 Dash ID 4
Increases user's movement speed by 40 for 15 seconds.
Double Sonic Slash ID 5 Double Sonic Slash ID 5
Supplements user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
Double Shot ID 19 Double Shot ID 19
User's P. Atk. is supplemented with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
Divine Heal ID 45 Divine Heal ID 45
Uses 143 Power to restore caster's own HP.
Drain Health ID 70 Drain Health ID 70
Supplements user's M. Atk. with 20 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Detect Insect Weakness ID 75 Detect Insect Weakness ID 75
Increases user's P. Atk. toward insects by 30% for 10 minutes.
Detect Beast Weakness ID 80 Detect Beast Weakness ID 80
Increases user's P. Atk. toward beasts by 30% for 10 minutes.
Detect Animal Weakness ID 87 Detect Animal Weakness ID 87
Increases user's P. Atk. toward animals by 30% for 10 minutes.
Detect Dragon Weakness ID 88 Detect Dragon Weakness ID 88
Increases user's P. Atk. toward Dragons by 30% for 10 minutes.
Defense Aura ID 91 Defense Aura ID 91
Increases P. Def. by 8% for 20 minutes.
Detect Plant Weakness ID 104 Detect Plant Weakness ID 104
Increases user's P. Atk. toward plants by 30% for 10 minutes.
Deflect Arrow ID 112 Deflect Arrow ID 112
Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8% for 20 minutes.
Dual Weapon Mastery ID 144 Dual Weapon Mastery ID 144
P. Atk. increases by 23.7 when using a dualsword.
Dagger Mastery ID 209 Dagger Mastery ID 209
P. Atk. increases by 3.6 when using a dagger.
Deadly Blow ID 263 Deadly Blow ID 263
User's P. Atk. is supplemented by 1107 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible.
Dance of the Warrior ID 271 Dance of the Warrior ID 271
Increases the P. Atk. of all party members by 12% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
Dance of Inspiration ID 272 Dance of Inspiration ID 272
Increases the accuracy of all party members by 4 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
Dance of the Mystic ID 273 Dance of the Mystic ID 273
Increases the M. Atk. of all party members by 20% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
Dance of Fire ID 274 Dance of Fire ID 274
Increases the critical attack power of all party members by 35% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
Dance of Fury ID 275 Dance of Fury ID 275
Increases the Atk. Spd. of all party members by 15% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
Dance of Concentration ID 276 Dance of Concentration ID 276
Decreases the magic-canceling damage of all party members by 40 and increases Casting Spd. by 30% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
Dance of Light ID 277 Dance of Light ID 277
Increases the divine attribute P. Atk. of all party members by 20 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
Duelist Spirit ID 297 Duelist Spirit ID 297
Increases dualsword weapon Atk. Spd. by 8% for 1 minute and ordinary/skill attack damage by 5% during PvP.
Dance of Aqua Guard ID 307 Dance of Aqua Guard ID 307
Increases party members' resistance to water attacks by 30 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
Dance of Earth Guard ID 309 Dance of Earth Guard ID 309
Increases party members' resistance to earth attacks by 30 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
Dance of the Vampire ID 310 Dance of the Vampire ID 310
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
Dance of Protection ID 311 Dance of Protection ID 311
For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword weapon.
Dance of Shadows ID 366 Dance of Shadows ID 366
For 2 minutes, decreases all party members' movement speed by 50% and prevents them from being pre-emptively attacked by monsters. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword weapon.
Dance of Medusa ID 367 Dance of Medusa ID 367
Dances to stir up the illusion of Medusa. Causes Flint on nearby enemies for 30 seconds. Requires a dualsword weapon.
Demonic Blade Dance ID 408 Demonic Blade Dance ID 408
Attacks nearby enemies with 275 power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 15 seconds. Over-hit and critical hit are possible.
Dead Eye ID 414 Dead Eye ID 414
For 2 minutes, increases accuracy by 1, P. Atk. by 124, and critical attack power by 20%. Decreases Atk. Spd. by 20%. Requires a bow.
Dark Form ID 423 Dark Form ID 423
For 5 minutes, increases user's fire P. Atk. by 10 and resistance to fire attacks by 3.
Divine Lore ID 436 Divine Lore ID 436
MP consumption for magical skills is decreased by 5%.
Dodge ID 446 Dodge ID 446
Allows user to evade short-range and long-range physical attack skills for 10 seconds.
Detect Trap ID 470 Detect Trap ID 470
Detect traps below Level 18.
Defuse Trap ID 471 Defuse Trap ID 471
Disarm traps below Level 18.
Dark Strike ID 476 Dark Strike ID 476
Attacks the enemy with 108 Power added to P. Atk. Power is increased upon consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.
Dark Smash ID 477 Dark Smash ID 477
Attacks the enemy with 738 Power added to P. Atk. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Double Thrust ID 478 Double Thrust ID 478
Attacks the enemy with 108 Power added to P. Atk. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Dark Blade ID 480 Dark Blade ID 480
Increases Dark attacks by 10.
Dark Armor ID 481 Dark Armor ID 481
Increases resistance to Dark attacks by 7.
Disarm ID 485 Disarm ID 485
For 5 seconds, disarms the enemy and prevents him from equipping a weapon.
Deadly Roulette ID 510 Deadly Roulette ID 510
Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible.
Decoy ID 525 Decoy ID 525
Summon a mirror image that distracts the enemy.
Dance of Alignment ID 530 Dance of Alignment ID 530
Increases all party members' resistance to divine or Dark attacks by 30 for 2 minutes. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword weapon.
Double Slasher ID 572 Double Slasher ID 572
Attacks a distant enemy by using Sword Energy. Over-hit is possible. Power 938.
Death Blow ID 580 Death Blow ID 580
Inflicts a deadly blow. Lethal Strike is possible. Over-hit is possible.
Darkness Energy Drain ID 589 Darkness Energy Drain ID 589
Absorbs energy from corpses to recover HP.
Dark Squad ID 616 Dark Squad ID 616
The corresponding troops' M. Atk. increase by 7.17.
Divine Warrior Cross Slash ID 675 Divine Warrior Cross Slash ID 675
Attacks the enemy with 2904 Power added to P. Atk. Over-hit. Critical.

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