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Lineage 2 Skills starting with A


L2 Database

Aura of Hate ID 18 Aura of Hate ID 18
Uses 3594 Power to provoke nearby enemies to attack.
Aggression ID 28 Aggression ID 28
Uses 3274 Power to provoke an enemy to attack.
Attack Aura ID 77 Attack Aura ID 77
Increases P. Atk. by 8% for 20 minutes.
Armor Mastery ID 142 Armor Mastery ID 142
P. Def. increases by 9 and MP recovery bonus increases by 10%.
Anti Magic ID 146 Anti Magic ID 146
M. Def. increases by 10.
Acrobatics ID 173 Acrobatics ID 173
Increases the maximum height user can fall without taking damage by 60.
Acrobatic Move ID 225 Acrobatic Move ID 225
Evasion increases by 4 when running.
Armor Mastery ID 244 Armor Mastery ID 244
P. Def. increases by 6.7.
Accuracy ID 256 Accuracy ID 256
Accuracy is increased by 3. MP is continuously consumed proportionate to user's level.
Aegis ID 316 Aegis ID 316
Enables shield defense in all directions.
Aegis Stance ID 318 Aegis Stance ID 318
Enables shield defense in all directions and decreases shield P. Def. by 40%.
Agile Movement ID 319 Agile Movement ID 319
Increases accuracy by 2 and movement speed by 5 when light armor is equipped.
Arcane Wisdom ID 336 Arcane Wisdom ID 336
Maximizes magic efficiency by decreasing MP consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second.
Arcane Power ID 337 Arcane Power ID 337
Maximizes magic efficiency by increasing M. Atk. by 30% and MP consumption by 10%. Every second, 50 HP is consumed.
Arcane Agility ID 338 Arcane Agility ID 338
Maximizes magic efficiency by increasing Casting Spd. by 20% and magic MP consumption by 10%, and by decreasing magic re-use time by 10%. 50 HP is consumed per second.
Armor Crush ID 362 Armor Crush ID 362
Supplements user's P. Atk. with 3077 Power to stun an enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores shield defense.
Arrest ID 402 Arrest ID 402
Provokes an enemy to attack, then immobilizes them for 10 seconds.
Angelic Icon ID 406 Angelic Icon ID 406
Channels the gods' strength to greatly increase user's combat effectiveness. For 1 minute, increases resistance to de-buff attacks by 40%, P. Def. by 50%, M. Def. by 50%, accuracy by 6 when a sword/blunt weapon is equipped, movement speed by 10, Atk. Spd. by 10% when a sword/blunt weapon is equipped, critical rate by 33 when a sword is equipped, critical damage by 33% when a blunt weapon is equipped, and resistance to buff-canceling attacks by 40%. Decreases the effect of recovery magic by 80%. Can be used when HP is under 30%.
Archery ID 431 Archery ID 431
When using a bow, P. Atk. increases by 200 and maximum range by 50.
Assassination ID 432 Assassination ID 432
When using a dagger, P. Atk. increases by 70 and critical attack rate by 3%.
Arcane Roar ID 433 Arcane Roar ID 433
Increases resistance to fire, water, wind or earth damage by 5 and M. Atk. by 3%.
Armor Mastery ID 464 Armor Mastery ID 464
P. Def. increases by 9 and MP recovery bonus increases by 10%.
Ancient Sword Mastery ID 472 Ancient Sword Mastery ID 472
P. Atk. increases by 5.2 when using an ancient sword.
Attack Buster ID 568 Attack Buster ID 568
Detonates an energy charge to attack the enemy. Level 2 Energy charge is required. Power 1250.
Attack Storm ID 569 Attack Storm ID 569
Unleash a magical attack on distant enemies. Level 3 Energy charge is required. Power 625.
Attack Rage ID 570 Attack Rage ID 570
Gathers force while attacking an enemy. Can be charged up to Level 1. Critical hit is possible. Over-hit is possible.
Assimilation ID 583 Assimilation ID 583
Blend in with enemies to avoid their notice.
Anakim Holy Light Burst ID 720 Anakim Holy Light Burst ID 720
Strong pound attack. Over-hit is possible. Power 3189.
Anakim Energy Attack ID 721 Anakim Energy Attack ID 721
Concentrates energy and fires it. Power 186.
Anakim Holy Beam ID 722 Anakim Holy Beam ID 722
Launch beam. Power 186.
Anakim Sunshine ID 723 Anakim Sunshine ID 723
Recover the party member's HP immediately. Power 1340.
Anakim Clans ID 724 Anakim Clans ID 724
Cancel all of your debuffs.
Archer's Will ID 759 Archer's Will ID 759
When a bow/crossbow is used, accuracy increases by 8 and range increases by 50. When attacking, the physical skill's power and the Critical rate are increased at a fixed rate.
Anti Magic Armor ID 760 Anti Magic Armor ID 760
Increases M. Def. by 5000 for 30 seconds.
Arrow Rain ID 772 Arrow Rain ID 772
Causes arrows to rain from the sky to attack around the enemy with 4312 Power added to P. Atk. Requires a bow to be equipped. Over-hit. Critical.
Aura Bird - Falcon ID 841 Aura Bird - Falcon ID 841
Mounts the Aura Bird - Falcon.
Aura Bird - Owl ID 842 Aura Bird - Owl ID 842
Mounts the Aura Bird - Owl.
Aden Territory Benefaction ID 852Aden Territory Benefaction ID 852 Aden Territory Benefaction ID 852
DEX+1 / MEN+1
Archer Mercenary ID 864 Archer Mercenary ID 864
Transforms player into an Archer Mercenary.
Archer Mercenary Power Shot ID 872 Archer Mercenary Power Shot ID 872
Uses a bow to attack a distant opponent with 4336 Power added to P. Atk. Over-hit is possible.
Air Assault ID 884 Air Assault ID 884
Moves forward quickly and inflicts damage on nearby enemies.
Air Blink ID 885 Air Blink ID 885
Inflicts damage on nearby enemies, then teleports you behind your targeted enemy.
Air Shock Bomb ID 886 Air Shock Bomb ID 886
Damages and stuns the target with 2251 Power, temporarily preventing movement.
Aqua Blast ID 907 Aqua Blast ID 907
Inflicts a powerful long-range attack with 9503 Power.
Acumen ID 971 Acumen ID 971
Increases Casting Spd. by 30% for 20 minutes.
Aqua Swirl ID 975 Aqua Swirl ID 975
Supplements user's M. Atk. with 102 Power to create a powerful vortex of water that inflicts water damage on an enemy.
Aggression ID 979 Aggression ID 979
Stimulates the attacking desire of your target with 7427 power.
Acumen ID 1085 Acumen ID 1085
Increases Casting Spd. by 15% for 20 minutes.
Agility ID 1087 Agility ID 1087
Increases evasion by 2 for 20 minutes.
Aura Sink ID 1102 Aura Sink ID 1102
User's M. Atk. is supplemented by 16 Power to weaken an enemy's magic by decreasing their MP by 8 every second for 15 seconds.

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