Lineage 2 Skills starting with R
L2 Database
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Remedy ID 44 Cures minor bleeding. |
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Reflect Damage ID 86 For 20 minutes, transfers 10% of received standard short-range damage back to the enemy. |
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Rage ID 94 Increases user's P. Atk. by 20% for 1 minute 30 seconds. When a sword, blunt weapon or spear is used, P. Atk. is increased an additional 21%. When a two-handed sword or blunt weapon is used, Accuracy is increased additionally by 2 and P. Atk. is increased an additional 7%. Decreases evasion by 3 and P. Def. by 20%. |
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Rapid Shot ID 99 Increases user's bow Atk. Spd. by 8% for 20 minutes. |
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Revival ID 181 Restores to full HP in an emergency. Only usable if HP is 10 percent or lower. |
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Relax ID 226 HP recovery bonus increases by 5. While sitting, 1 MP is consumed per second. |
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Robe Mastery ID 234 P. Def. increases by 1.7 when a robe is equipped. |
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Robe Mastery ID 235 P. Def. increases by 7.2 when a robe is equipped. |
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Robe Mastery ID 251 P. Def. is increased by 11.6 when a robe is equipped. |
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Rabbit Spirit Totem ID 298 Becomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by 30%, moving speed by 30%, and evasion by 12 for 2 minutes. Requires a hand-to-hand combat weapon to be equipped. |
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Riposte Stance ID 340 Parries and returns an attack using a weapon. Returns 30% of received standard short-range damage back to the enemy, and reflects buff/de-buff with 30% probability. Decreases movement speed by 10%, Atk. Spd. by 20%, and accuracy by 4. MP is continuously consumed proportionate to user's level. |
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Raging Force ID 346 Attacks an enemy with a devastating burst of wind energy. Requires a hand-to-hand weapon. Possible up to stage 7. Over-hit and critical hit are possible. |
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Rapid Fire ID 413 For 2 minutes, increases P. Atk. by 62 and Atk. Spd. by 20%. Decreases range by 50%. Requires a bow. |
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Rapid Attack ID 469 Increases user's Atk. Spd. by 15% for 20 minutes. |
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Rapier Mastery ID 474 P. Atk. increases by 3.2 when using a short sword. |
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Rush ID 484 Charges the enemy. Requires an ancient sword or short sword. |
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Rising Shot ID 508 Supplements user's P. Atk. with 350 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
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Real Target ID 522 Decreases resistance to bow attacks by 12% and resistance to crossbow attacks by 16% for 30 seconds. |
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Rolling Attack ID 586 Quickly swings your polearm around, attacking nearby enemies. Over-hit is possible. Power 840. |
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Residence Body ID 590 The Max HP of clan members in residence increases by 222. |
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Residence Spirit ID 591 The Max CP of clan members in residence increases by 444. |
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Residence Soul ID 592 The Max MP of clan members in residence increases by 168. |
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Residence Health ID 593 The HP recovery bonus of clan members in residence increases by 1.09. |
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Residence Moral ID 594 The CP recovery bonus of clan members in residence increases by 1.09. |
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Residence Clarity ID 595 The MP recovery bonus of clan members in residence increases by 0.47. |
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Residence Might ID 596 The P. Atk. of clan members in residence increases by 34.6. |
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Residence Shield ID 597 The P. Def. of clan members in residence increases by 54.7. |
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Residence Empower ID 598 The M. Atk. of clan members in residence increases by 40.4. |
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Residence Magic Barrier ID 599 The M. Def. of clan members in residence increases by 44. |
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Residence Guidance ID 600 The accuracy of clan members in residence increases by 4. |
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Residence Agility ID 601 The evasion of clan members in residence increases by 4. |
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Residence Shield Block ID 602 The shield defense rate of clan members in residence increases by 54.7. |
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Residence Shield Defense ID 603 The shield P. Def. of clan members in residence increases by 225. |
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Residence Resist Typhoon ID 604 Resistance to water and wind attacks of clan members in residence increases by 10. |
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Residence Resist Lava ID 605 Resistance to fire and earth attacks of clan members in residence increases by 10. |
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Residence Fortitude ID 606 Resistance to stun attacks of clan members in residence increases by 10. |
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Residence Freedom ID 607 Resistance to hold attacks of clan members in residence increases by 10. |
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Residence Vigilance ID 608 Resistance to sleep attacks of clan members in residence increases by 10. |
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Residence Movement ID 609 The movement speed of clan members in residence increases by 6. |
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Residence Death Fortune ID 610 When a clan member within the residence is killed by PK/ordinary monster, the Exp. points consumption rate and the probability of incurring a death after-effect are decreased. |
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Remove Trap ID 624 Disarms traps below Level 78. |
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Rabbit Magic Eye ID 629 Clear your mind and search your soul to find the hidden treasure box. |
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Rabbit Tornado ID 630 Opens a treasure box with a spinning kick. |
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Rogue ability - Evasion ID 644 Increase Evasion. |
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Rogue Ability - Long Shot ID 645 Increases bow range. |
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Rogue Ability - Critical Chance ID 653 Has a chance to increase Critical rate while attacking. |
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Ranku Dark Explosion ID 731 Attack by detonating the devil's energy. Power 162. |
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Ranku Stun Attack ID 732 Causes damage and shock simultaneously. Puts an enemy into shock momentarily. Over-hit is possible. Power 1. |
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Rush Impact ID 793 Rushes forward to attacks the enemies at the front with 4040 power added to P. Atk. and causes shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases power upon soul consumption. Up to 5 are consumed. |
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Repair Golem ID 822 Repairs the summoned golem to recover the golem's HP by 8%. |
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