Lineage 2 Skills starting with S
L2 Database
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Sonic Blaster ID 6 Supplements user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. |
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Sonic Storm ID 7 Supplements user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. |
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Sonic Focus ID 8 Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1. |
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Sonic Buster ID 9 Supplements user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. |
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Summon Storm Cubic ID 10 Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 4 Spirit Ore are consumed. |
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Switch ID 12 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
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Summon Siege Golem ID 13 Summons siege weapon. Summoning requires 180 Crystals: C-Grade and additionally consumes 40 Gemstones: C-Grade every minute. |
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Summon Vampiric Cubic ID 22 Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 5 Spirit Ore. |
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Summon Mechanic Golem ID 25 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15 percent of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals. |
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Summon Phantom Cubic ID 33 Summons Phantom Cubic. Phantom Cubic uses magic that decreases P. Atk., P. Def., and Atk. Spd. of a targeted enemy. Requires 2 Spirit Ore. |
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Sweeper ID 42 Used on the corpses of Spoiled monsters to obtain extra items. |
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Summon Life Cubic ID 67 Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 5 Spirit Ore. |
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Sacrifice ID 69 Sacrifices user's HP to restore a target's HP with 741 Power. |
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Shield Stun ID 92 Stuns an enemy for 9 seconds. Requires a shield. |
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Sanctuary ID 97 Decreases the P. Atk. of nearby undead monsters by 23% for 30 seconds. |
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Sword Symphony ID 98 Attacks nearby enemies with 550 power added to P. Atk. and causes fear for 10 seconds. Over-hit and critical hit are possible. |
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Stun Attack ID 100 Supplements user's P. Atk. with 36 Power, stunning an enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible. |
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Stunning Shot ID 101 Supplements user's P. Atk. with 344 Power to fire an arrow that stuns an enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. |
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Stunning Fist ID 120 Attacks the enemy with 42 Power added to P. Atk. and causes shock for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible. |
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Spirit Barrier ID 123 Increases user's M. Def. by 15% for 20 minutes. |
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Shield Mastery ID 153 Shield defense increases by 30% and defense rate increases by 50%. |
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Spellcraft ID 163 Doubles the spell Casting Spd. when wearing a robe jacket and robe pants. |
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Sword/Blunt Weapon Mastery ID 217 Increases P. Atk. by 1.5 when using a sword or blunt weapon. |
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Silent Move ID 221 Disables preemptive attacks from enemies. Decreases movement speed by 40% and continuously consumes MP. |
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Sting ID 223 Attacks the enemy with 82 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. |
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Sprint ID 230 Increases movement speed by 22 for 20 minutes. |
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Seal of Ruler ID 246 Use this skill to engrave on the holy artifact which guards the castle. |
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Spoil ID 254 Imbues a monster with magic that renders it susceptible to the Sweeper skill. |
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Sword/Blunt Weapon Mastery ID 257 P. Atk. is increased by 4.5 when using a sword or blunt weapon. |
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Song of Earth ID 264 Increases the P. Def. of all party members by 25% for 2 minutes. MP consumption is increased when singing while song/dance effect lasts. |
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Song of Life ID 265 Increases HP Regeneration of all party members by 20% for 2 minutes. MP consumption is increased when singing while song/dance effect lasts. |
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Song of Water ID 266 Increases the evasion of all party members by 3 for 2 minutes. MP consumption is increased when singing while song/dance effect lasts. |
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Song of Warding ID 267 Increases the M. Def. of all party members by 30% for 2 minutes. MP consumption is increased when singing while song/dance effect lasts. |
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Song of Wind ID 268 Increases the movement speed of all party members by 20 for 2 minutes. MP consumption is increased when singing while song/dance effect lasts. |
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Song of Hunter ID 269 Increases the critical attack rate of all party members by 100% for 2 minutes. MP consumption is increased when singing while song/dance effect lasts. |
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Song of Invocation ID 270 Increases the resistance of all party members to Dark attacks by 20 for 2 minutes. MP consumption is increased when singing while song/dance effect lasts. |
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Summon Viper Cubic ID 278 Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 2 Spirit Ore. |
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Soul Breaker ID 281 Hurls an iron-fist to attack the target with 487 power added to P. Atk. and causes shock for 9 seconds. Requires a hand-to-hand combat weapon to be equipped. Ignore shield defense. Over-hit. Critical. |
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Summon Dark Panther ID 283 Summons a Dark Panther capable of agile attacks. When summoning it, 1 Crystal: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed. |
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Shadow Sense ID 294 Accuracy is increased by 3 at night. |
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Summon Wild Hog Cannon ID 299 Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 70 Crystals: B-Grade and an additional 20 Gemstones: B-Grade per minute. |
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Summon Big Boom ID 301 Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed. |
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Spoil Festival ID 302 Causes Spoil around the enemy. |
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Soul of Sagittarius ID 303 Increases user's Max MP by 10% for 20 minutes. |
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Song of Vitality ID 304 Increases Max HP of all party members by 30% for 2 minutes. Also increases MP consumption when singing while sing/dance effect lasts. |
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Song of Vengeance ID 305 For 2 minutes, gives a party member the ability to transfer 20% of received standard short-range damage back to the enemy. Also increases MP consumption when singing while sing/dance effect lasts. |
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Song of Flame Guard ID 306 Increases party members' resistance to fire attacks by 30 for 2 minutes. Increases MP consumption when singing while sing/dance effect lasts. |
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Song of Storm Guard ID 308 Increases party members' resistance to wind attacks by 30 for 2 minutes. Increases MP consumption when singing while sing/dance effect lasts. |
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Snipe ID 313 For 2 minutes, increases user's accuracy by 3, P. Atk. by 124, range by 50, and the probability of critical attack by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. |
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Shield Fortress ID 322 Shield P. Def. increases by 446. MP is continuously consumed proportionate to user's level. |
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