Divinity Judge
L2 Database
Stats
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ID: 22794 ID Template: 22794 Type: L2Monster Class: LineageMonster.angel |
Collision Radius: 13.50 Collision Height: 36.50 HP: 32745 / MP: 1812
HP Regen: 110 / MP Regen: 3
Exp: 159424 / SP: 17009 Herbs: 0
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Combat
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Physical Attack: 5837 / Magical Attack: 3986
Physical Defence: 572 / Magical Defence: 628
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Walk Speed: 30 / Run Speed: 170
Attack Speed: 253 / Cast Speed: 333
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Critical: 4
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Basic
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STR: 40 / DEX: 30 / CON: 43
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INT: 21 / WIT: 20 / MEN: 20
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Elements
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Attack Type: WIND Power: -
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Fire Defence: 150
Wind Defence: 150
Holy Defence: 160
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Water Defence: 150
Earth Defence: 150
Dark Defence: 110
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Social
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Aggro: No Targetable: Yes |
Atk. Range: 40 |
SKILLS ⅂
| Name | |
|---|---|
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Weak Point against Bow/Crossbow Weapons Lv. 5 Weak against Bow/Crossbow attacks. |
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HP Increase (1x) Lv. 1 |
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MP Increase (1x) Lv. 1 |
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Strong P. Atk. Lv. 15 |
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Strong M. Atk. Lv. 14 |
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Strong P. Def. Lv. 14 |
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Slightly Strong M. Def. Lv. 13 |
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Light Armor Type Lv. 3 Weak P. Def. and strong Evasion. |
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One-handed Sword Lv. 3 |
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Angels Lv. 8 These creatures of the heavenly realm or the race posses sacred blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. |
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Greater Resist Mental Derangement Lv. 5 Very resistant to mental attacks. |
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Spear Weapon Weak Point Lv. 2 Vulnerable to Pole Arm Weapons. |
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Holy Attacks Lv. 1 Strong against the holy elemental. |
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Short-Range Physical Attack Weakness Lv. 9 Renders target vulnerable to short-range physical attacks. |
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Sacred Judgement Lv. 1 |
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Sacred Strike Lv. 1 |
DROP ⅂
| Name | Min | Max | Group | Chance, % | |
|---|---|---|---|---|---|
|
Adena |
5594
|
11432
|
0
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70%
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Scroll: Enchant Weapon (S) When enchanted, the P. Atk. of S grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. The P. Atk. |
1
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1
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-1
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0.0922%
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Scroll: Enchant Armor (S) Increases P. Def. of S-Grade armor or accessory. Can safely enhance up to +3, although 1-piece armor can be enhanced up to +4. Also increases HP when armor is enhanced above +4. |
1
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1
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2
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0.0568%
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Metallic Fiber A material used to make Dwarven items. Can be sold in any shop. |
1
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1
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2
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40.5502%
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Mold Lubricant Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1
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1
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2
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2.8385%
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Key of Splendor Room The key to the Splendor Room in the Monastery of Silence. |
1
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1
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3
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4.9%
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Leonard Material used to build Dwarven items. Can be sold at an ordinary store. |
1
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1
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2
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1.1132%
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Orichalcum Material used to build Dwarven items. Can be sold at an ordinary store. |
1
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1
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2
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0.747%
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Vesper Stormer It can bestow one of the following three functions: Health, Guidance, or Haste. |
1
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1
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1
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0.0008%
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Life Stone - level 84 General mineral created when a stone in a monster is solidified by physical/magic hit. It can be used when refining weapons, and characters level 84 and above can use it. |
1
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1
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2
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0.6856%
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Mid-Grade Life Stone - level 84 Mid-Grade mineral created when a stone in a monster is solidified by physical/magic hit. It can be used when refining weapons, and characters level 84 and above can use it. |
1
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1
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2
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0.1712%
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High-Grade Life Stone - level 84 High-Grade mineral created when a stone in a monster is solidified by physical/magic hit. It can be used when refining weapons, and characters level 84 and above can use it. |
1
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1
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2
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0.0171%
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SPOIL ⅂
| Name | Min | Max | Group | Chance, % | |
|---|---|---|---|---|---|
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Scroll: Enchant Weapon (S) When enchanted, the P. Atk. of S grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. The P. Atk. |
1
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1
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-1
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0.0922%
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QUESTS ⅂
| Quest | Type | Level | Start NPC | Reward | Party | Restrictions |
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