Sel Mahum Squad Leader
L2 Database
Stats
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ID: 22787 ID Template: 22787 Type: L2Monster Class: LineageMonster5.xel_mahum_warrior |
Collision Radius: 29.00 Collision Height: 37.00 HP: 4039 / MP: 1812
HP Regen: 8 / MP Regen: 3
Exp: 20752 / SP: 2063 Herbs: 0
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Combat
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Physical Attack: 1144 / Magical Attack: 781
Physical Defence: 357 / Magical Defence: 261
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Walk Speed: 60 / Run Speed: 180
Attack Speed: 253 / Cast Speed: 333
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Critical: 4
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Basic
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STR: 40 / DEX: 30 / CON: 43
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INT: 21 / WIT: 20 / MEN: 20
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Elements
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Attack Type: - Power: -
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Fire Defence: 180
Wind Defence: 140
Holy Defence: 140
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Water Defence: 100
Earth Defence: 140
Dark Defence: 140
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Social
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Aggro: No Targetable: Yes |
Atk. Range: 40 |
SKILLS ⅂
| Name | |
|---|---|
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Resist Bow/Crossbow Weapons Lv. 5 Resistant to Bow/Crossbow attacks. |
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Resist M. Atk. Lv. 9 Resistant to M. Atk. |
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HP Increase (2x) Lv. 10 |
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MP Increase (1x) Lv. 1 |
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Weak P. Atk. Lv. 7 |
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Average M. Atk. Lv. 11 |
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Very Weak P. Def. Lv. 5 |
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Strong M. Def. Lv. 15 |
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Standard Type Lv. 2 |
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One-handed Sword Lv. 3 |
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Humanoids Lv. 6 They have two arms, two legs, and they walk upright. Culture and communal life varies by race. |
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Spear Weapon Weak Point Lv. 1 Vulnerable to Pole Arm Weapons. |
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Fire Attacks Lv. 1 Strong against the element of fire. |
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Short-Range Physical Attack Weakness Lv. 9 Renders target vulnerable to short-range physical attacks. |
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Resistance to Ancient Sword Lv. 5 Strong against ancient sword attacks. |
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Sacred Hammer Attack Lv. 1 Causes bleeding for 3 seconds, draining 200 HP per second. |
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Shock Lv. 1 Momentarily causes shock and stuns the enemy for 4 seconds. |
DROP ⅂
| Name | Min | Max | Group | Chance, % | |
|---|---|---|---|---|---|
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Adena |
826
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1689
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0
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70%
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Scroll: Enchant Armor (S) Increases P. Def. of S-Grade armor or accessory. Can safely enhance up to +3, although 1-piece armor can be enhanced up to +4. Also increases HP when armor is enhanced above +4. |
1
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1
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-1
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0.0314%
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Metallic Fiber A material used to make Dwarven items. Can be sold in any shop. |
1
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1
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2
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3.6864%
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Mold Lubricant Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1
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1
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2
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0.2581%
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Leonard Material used to build Dwarven items. Can be sold at an ordinary store. |
1
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1
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2
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0.1012%
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Orichalcum Material used to build Dwarven items. Can be sold at an ordinary store. |
1
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1
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2
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0.0679%
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Life Stone - level 82 General mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when refining weapons. |
1
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1
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2
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0.0896%
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Mid-Grade Life Stone - level 82 Mid-Grade mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when refining weapons. |
1
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1
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2
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0.0224%
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High-Grade Life Stone - level 82 High-Grade mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when refining weapons. |
1
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1
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2
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0.0022%
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SPOIL ⅂
| Name | Min | Max | Group | Chance, % | |
|---|---|---|---|---|---|
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Scroll: Enchant Armor (S) Increases P. Def. of S-Grade armor or accessory. Can safely enhance up to +3, although 1-piece armor can be enhanced up to +4. Also increases HP when armor is enhanced above +4. |
1
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1
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-1
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0.0314%
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QUESTS ⅂
| Quest | Type | Level | Start NPC | Reward | Party | Restrictions |
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