Sel Mahum Recruit


L2 Database

Sel Mahum Recruit Lv. 83
ID: 22780

Stats

ID: 22780
ID Template: 22780
Type: L2Monster
Class: LineageMonster5.xel_mahum_sorcerer
Collision Radius: 27.00
Collision Height: 31.50
HP: 3836 / MP: 1777
HP Regen: 8 / MP Regen: 3
Exp: 8454 / SP: 912

Herbs: 0

Combat

Physical Attack: 1099 / Magical Attack: 750
Physical Defence: 353 / Magical Defence: 258
Walk Speed: 60 / Run Speed: 150
Attack Speed: 253 / Cast Speed: 333
Critical: 4

Basic

STR: 40 / DEX: 30 / CON: 43
INT: 21 / WIT: 20 / MEN: 20

Elements

Attack Type: -
Power: -
Fire Defence: 170
Wind Defence: 140
Holy Defence: 140
Water Defence: 90
Earth Defence: 140
Dark Defence: 140

Social

Aggro: No
Targetable: Yes
Atk. Range: 40



SKILLS

Name
Resist Bow/Crossbow Weapons Lv. 5 Resist Bow/Crossbow Weapons Lv. 5
Resistant to Bow/Crossbow attacks.
Resist M. Atk. Lv. 9 Resist M. Atk. Lv. 9
Resistant to M. Atk.
HP Increase (1x) Lv. 1 HP Increase (1x) Lv. 1
MP Increase (1x) Lv. 1 MP Increase (1x) Lv. 1
Weak P. Atk. Lv. 7 Weak P. Atk. Lv. 7
Strong M. Atk. Lv. 14 Strong M. Atk. Lv. 14
Very Weak P. Def. Lv. 6 Very Weak P. Def. Lv. 6
Very Strong M. Def. Lv. 17 Very Strong M. Def. Lv. 17
Standard Type Lv. 2 Standard Type Lv. 2
One-handed Sword Lv. 3 One-handed Sword Lv. 3
Humanoids Lv. 6 Humanoids Lv. 6
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.
Spear Weapon Weak Point Lv. 1 Spear Weapon Weak Point Lv. 1
Vulnerable to Pole Arm Weapons.
Fire Attacks Lv. 1 Fire Attacks Lv. 1
Strong against the element of fire.
Short-Range Physical Attack Weakness Lv. 9 Short-Range Physical Attack Weakness Lv. 9
Renders target vulnerable to short-range physical attacks.
Resistance to Ancient Sword Lv. 5 Resistance to Ancient Sword Lv. 5
Strong against ancient sword attacks.
Electric Rain 1 Lv. 1 Electric Rain 1 Lv. 1
Red Slash 1 Lv. 1 Red Slash 1 Lv. 1

DROP

Name Min Max Group Chance, %
Adena Adena
346
699
0
70%
Scroll: Enchant Armor (S) Scroll: Enchant Armor (S)
Increases P. Def. of S-Grade armor or accessory. Can safely enhance up to +3, although 1-piece armor can be enhanced up to +4. Also increases HP when armor is enhanced above +4.
1
1
-1
0.0154%
Crafted Leather Crafted Leather
A material used to make Dwarven items. Can be sold in any shop.
1
1
2
0.2038%
Mold Glue Mold Glue
Ingredient for making upper garment tools. Can also be sold at ordinary shops.
1
1
2
0.1936%
Mold Hardener Mold Hardener
Ingredient for making upper garment tools. Can also be sold at ordinary shops.
1
1
2
0.0505%
Thons Thons
Crystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops.
1
1
2
0.1936%
Life Stone - level 82 Life Stone - level 82
General mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when refining weapons.
1
1
2
0.0403%
Mid-Grade Life Stone - level 82 Mid-Grade Life Stone - level 82
Mid-Grade mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when refining weapons.
1
1
2
0.0101%
High-Grade Life Stone - level 82 High-Grade Life Stone - level 82
High-Grade mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when refining weapons.
1
1
2
0.001%

SPOIL

Name Min Max Group Chance, %
Scroll: Enchant Armor (S) Scroll: Enchant Armor (S)
Increases P. Def. of S-Grade armor or accessory. Can safely enhance up to +3, although 1-piece armor can be enhanced up to +4. Also increases HP when armor is enhanced above +4.
1
1
-1
0.0154%

QUESTS

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