Horrifying Cannon Golem IV


L2 Database

Horrifying Cannon Golem IV Lv. 48
ID: 22054

Stats

ID: 22054
ID Template: 22054
Type: L2Monster
Class: LineageMonster3.golem_cannon_catapult
Collision Radius: 23.50
Collision Height: 34.70
HP: 1324 / MP: 692
HP Regen: 5 / MP Regen: 2
Exp: 5451 / SP: 397

Herbs: 1

Combat

Physical Attack: 275 / Magical Attack: 188
Physical Defence: 191 / Magical Defence: 139
Walk Speed: 130 / Run Speed: 180
Attack Speed: 253 / Cast Speed: 333
Critical: 4

Basic

STR: 40 / DEX: 30 / CON: 43
INT: 21 / WIT: 20 / MEN: 20

Elements

Attack Type: -
Power: -
Fire Defence: 20
Wind Defence: 20
Holy Defence: 20
Water Defence: 20
Earth Defence: 20
Dark Defence: 20

Social

Aggro: No
Targetable: Yes
Atk. Range: 40



SKILLS

Name
NPC Might Lv. 2 NPC Might Lv. 2
NPC Shield Lv. 2 NPC Shield Lv. 2
NPC Strike Lv. 6 NPC Strike Lv. 6
Decrease P. Atk. Lv. 1 Decrease P. Atk. Lv. 1
Instantly reduces P. Atk. Effect 1.
Decrease P. Def. Lv. 2 Decrease P. Def. Lv. 2
Instantly reduces P. Def. Effect 3.
NPC AE Strike Lv. 5 NPC AE Strike Lv. 5
Resist Daggers/Rapier Weapon Lv. 1 Resist Daggers/Rapier Weapon Lv. 1
Resistant to Dagger/Rapier attacks.
Blunt Weapon Weak Point Lv. 1 Blunt Weapon Weak Point Lv. 1
Vulnerable to Blunt Weapons.
HP Increase (1x) Lv. 1 HP Increase (1x) Lv. 1
MP Increase (1x) Lv. 1 MP Increase (1x) Lv. 1
Average P. Atk. Lv. 11 Average P. Atk. Lv. 11
Average M. Atk. Lv. 11 Average M. Atk. Lv. 11
Average P. Def. Lv. 11 Average P. Def. Lv. 11
Slightly Strong M. Def. Lv. 13 Slightly Strong M. Def. Lv. 13
Heavy Armor Type Lv. 1 Heavy Armor Type Lv. 1
Strong P. Def. and weak Evasion.
One-handed Sword Lv. 4 One-handed Sword Lv. 4
Magic Creatures Lv. 2 Magic Creatures Lv. 2
The common name for the biotechnological items of the Magic and Titan Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation.
Magic Creatures Lv. 10 Magic Creatures Lv. 10
Magic Creatures
Greater Resist Bleeding Lv. 4 Greater Resist Bleeding Lv. 4
Very resistant to bleed attacks.
Hand-to-hand Weapon Weak Point Lv. 2 Hand-to-hand Weapon Weak Point Lv. 2
Vulnerable to hand-to-hand combat weapons.
Stun Lv. 4 Stun Lv. 4
You are stunned and temporarily prohibited from movement.
Enlarging Head Curse Lv. 5 Enlarging Head Curse Lv. 5
Temporarily enlarges the head.

DROP

Name Min Max Group Chance, %
Adena Adena
718
1459
0
70%
Crimson Boots Crimson Boots
1
1
1
0.0108%
Stem Stem
A material used to make Dwarven items. Can be sold in any shop.
1
1
2
16.0855%
Iron Ore Iron Ore
A material used to make Dwarven items. Can be sold in any shop.
1
1
2
8.0428%
Braided Hemp Braided Hemp
A material used to make Dwarven items. Can be sold in any shop.
1
1
2
3.2171%
Cord Cord
A material used to make Dwarven items. Can be sold in any shop.
1
3
-1
55.8523%
Cord Cord
A material used to make Dwarven items. Can be sold in any shop.
1
1
2
4.9494%
Plated Leather Fragment Plated Leather Fragment
A key material that Dwarves use to make Plated Leather. Can be sold in any shop.
1
1
-1
6.6272%
Crimson Boot Fabric Crimson Boot Fabric
A key material that Dwarves use to make Crimson Boots. Can be sold in any shop.
1
1
1
0.5637%
Recipe: Ring of Ages Recipe: Ring of Ages
For Dwarves only. The recipe for making a Ring of Ages. Requires Create Item - Skill Level 5. The success rate is 100%.
1
1
2
0.4104%
Rind Leather Boots Rind Leather Boots
1
1
1
0.0108%
Plated Leather Gloves Plated Leather Gloves
1
1
1
0.0117%
Dwarven Chain Gloves Dwarven Chain Gloves
1
1
1
0.0108%
Gloves of Seal Gloves of Seal
1
1
1
0.0108%
Rind Leather Gloves Rind Leather Gloves
1
1
1
0.0108%
Plate Leather Gloves Design Plate Leather Gloves Design
A key material for Dwarves to make Plated Leather Gloves. Can be sold in any shop.
1
1
1
0.3746%
Rind Leather Boot Lining Rind Leather Boot Lining
A key material for Dwarves to make Rind Leather Boots. Can be sold in any shop.
1
1
1
0.5637%
Dwarven Chain Gloves Design Dwarven Chain Gloves Design
A key material for Dwarves to make Dwarven Chain Gloves. Can be sold in any shop.
1
1
1
0.5637%
Gloves of Seal Pattern Gloves of Seal Pattern
A key material for Dwarves to make Gloves of Seal. Can be sold in any shop.
1
1
1
0.5637%
Rind Leather Gloves Design Rind Leather Gloves Design
A key material for Dwarves to make Rind Leather Gloves. Can be sold in any shop.
1
1
1
0.5637%
Mold Glue Mold Glue
Ingredient for making upper garment tools. Can also be sold at ordinary shops.
1
1
2
0.2681%
Greater Dye of STR [Str+2 Dex-2] Greater Dye of STR [Str+2 Dex-2]
Greater Dye of STR [Str+2 Dex-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their secon
1
1
-1
0.6051%
Life Stone: level 49 Life Stone: level 49
An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above.
1
1
2
0.2681%
Mid-Grade Life Stone: level 49 Mid-Grade Life Stone: level 49
A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above.
1
1
2
0.067%
High-Grade Life Stone: level 49 High-Grade Life Stone: level 49
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above.
1
1
2
0.0067%
Top-Grade Life Stone: level 49 Top-Grade Life Stone: level 49
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above.
1
1
2
0.0013%

SPOIL

Name Min Max Group Chance, %
Cord Cord
A material used to make Dwarven items. Can be sold in any shop.
1
3
-1
55.8523%
Plated Leather Fragment Plated Leather Fragment
A key material that Dwarves use to make Plated Leather. Can be sold in any shop.
1
1
-1
6.6272%
Greater Dye of STR [Str+2 Dex-2] Greater Dye of STR [Str+2 Dex-2]
Greater Dye of STR [Str+2 Dex-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their secon
1
1
-1
0.6051%

QUESTS

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