Horrifying Cannon Golem IV
L2 Database
Stats
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ID: 22054 ID Template: 22054 Type: L2Monster Class: LineageMonster3.golem_cannon_catapult |
Collision Radius: 23.50 Collision Height: 34.70 HP: 1324 / MP: 692
HP Regen: 5 / MP Regen: 2
Exp: 5451 / SP: 397 Herbs: 1
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Combat
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Physical Attack: 275 / Magical Attack: 188
Physical Defence: 191 / Magical Defence: 139
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Walk Speed: 130 / Run Speed: 180
Attack Speed: 253 / Cast Speed: 333
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Critical: 4
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Basic
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STR: 40 / DEX: 30 / CON: 43
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INT: 21 / WIT: 20 / MEN: 20
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Elements
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Attack Type: - Power: -
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Fire Defence: 20
Wind Defence: 20
Holy Defence: 20
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Water Defence: 20
Earth Defence: 20
Dark Defence: 20
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Social
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Aggro: No Targetable: Yes |
Atk. Range: 40 |
SKILLS ⅂
| Name | |
|---|---|
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NPC Might Lv. 2 |
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NPC Shield Lv. 2 |
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NPC Strike Lv. 6 |
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Decrease P. Atk. Lv. 1 Instantly reduces P. Atk. Effect 1. |
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Decrease P. Def. Lv. 2 Instantly reduces P. Def. Effect 3. |
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NPC AE Strike Lv. 5 |
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Resist Daggers/Rapier Weapon Lv. 1 Resistant to Dagger/Rapier attacks. |
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Blunt Weapon Weak Point Lv. 1 Vulnerable to Blunt Weapons. |
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HP Increase (1x) Lv. 1 |
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MP Increase (1x) Lv. 1 |
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Average P. Atk. Lv. 11 |
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Average M. Atk. Lv. 11 |
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Average P. Def. Lv. 11 |
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Slightly Strong M. Def. Lv. 13 |
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Heavy Armor Type Lv. 1 Strong P. Def. and weak Evasion. |
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One-handed Sword Lv. 4 |
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Magic Creatures Lv. 2 The common name for the biotechnological items of the Magic and Titan Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. |
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Magic Creatures Lv. 10 Magic Creatures |
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Greater Resist Bleeding Lv. 4 Very resistant to bleed attacks. |
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Hand-to-hand Weapon Weak Point Lv. 2 Vulnerable to hand-to-hand combat weapons. |
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Stun Lv. 4 You are stunned and temporarily prohibited from movement. |
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Enlarging Head Curse Lv. 5 Temporarily enlarges the head. |
DROP ⅂
| Name | Min | Max | Group | Chance, % | |
|---|---|---|---|---|---|
|
Adena |
718
|
1459
|
0
|
70%
|
|
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Crimson Boots |
1
|
1
|
1
|
0.0108%
|
|
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Stem A material used to make Dwarven items. Can be sold in any shop. |
1
|
1
|
2
|
16.0855%
|
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Iron Ore A material used to make Dwarven items. Can be sold in any shop. |
1
|
1
|
2
|
8.0428%
|
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Braided Hemp A material used to make Dwarven items. Can be sold in any shop. |
1
|
1
|
2
|
3.2171%
|
|
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Cord A material used to make Dwarven items. Can be sold in any shop. |
1
|
3
|
-1
|
55.8523%
|
|
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Cord A material used to make Dwarven items. Can be sold in any shop. |
1
|
1
|
2
|
4.9494%
|
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Plated Leather Fragment A key material that Dwarves use to make Plated Leather. Can be sold in any shop. |
1
|
1
|
-1
|
6.6272%
|
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Crimson Boot Fabric A key material that Dwarves use to make Crimson Boots. Can be sold in any shop. |
1
|
1
|
1
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0.5637%
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Recipe: Ring of Ages For Dwarves only. The recipe for making a Ring of Ages. Requires Create Item - Skill Level 5. The success rate is 100%. |
1
|
1
|
2
|
0.4104%
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Rind Leather Boots |
1
|
1
|
1
|
0.0108%
|
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Plated Leather Gloves |
1
|
1
|
1
|
0.0117%
|
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|
Dwarven Chain Gloves |
1
|
1
|
1
|
0.0108%
|
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Gloves of Seal |
1
|
1
|
1
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0.0108%
|
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Rind Leather Gloves |
1
|
1
|
1
|
0.0108%
|
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Plate Leather Gloves Design A key material for Dwarves to make Plated Leather Gloves. Can be sold in any shop. |
1
|
1
|
1
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0.3746%
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Rind Leather Boot Lining A key material for Dwarves to make Rind Leather Boots. Can be sold in any shop. |
1
|
1
|
1
|
0.5637%
|
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Dwarven Chain Gloves Design A key material for Dwarves to make Dwarven Chain Gloves. Can be sold in any shop. |
1
|
1
|
1
|
0.5637%
|
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Gloves of Seal Pattern A key material for Dwarves to make Gloves of Seal. Can be sold in any shop. |
1
|
1
|
1
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0.5637%
|
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Rind Leather Gloves Design A key material for Dwarves to make Rind Leather Gloves. Can be sold in any shop. |
1
|
1
|
1
|
0.5637%
|
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Mold Glue Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1
|
1
|
2
|
0.2681%
|
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Greater Dye of STR [Str+2 Dex-2] Greater Dye of STR [Str+2 Dex-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their secon |
1
|
1
|
-1
|
0.6051%
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Life Stone: level 49 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above. |
1
|
1
|
2
|
0.2681%
|
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Mid-Grade Life Stone: level 49 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above. |
1
|
1
|
2
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0.067%
|
|
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High-Grade Life Stone: level 49 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above. |
1
|
1
|
2
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0.0067%
|
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Top-Grade Life Stone: level 49 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above. |
1
|
1
|
2
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0.0013%
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SPOIL ⅂
| Name | Min | Max | Group | Chance, % | |
|---|---|---|---|---|---|
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Cord A material used to make Dwarven items. Can be sold in any shop. |
1
|
3
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-1
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55.8523%
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Plated Leather Fragment A key material that Dwarves use to make Plated Leather. Can be sold in any shop. |
1
|
1
|
-1
|
6.6272%
|
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Greater Dye of STR [Str+2 Dex-2] Greater Dye of STR [Str+2 Dex-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their secon |
1
|
1
|
-1
|
0.6051%
|
QUESTS ⅂
| Quest | Type | Level | Start NPC | Reward | Party | Restrictions |
|---|
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