Spelunking Spider
L2 Database
Stats
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ID: 22051 ID Template: 22051 Type: L2Monster Class: LineageMonster.giant_spider_05te |
Collision Radius: 26.00 Collision Height: 25.50 HP: 1277 / MP: 665
HP Regen: 5 / MP Regen: 2
Exp: 3673 / SP: 263 Herbs: 1
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Combat
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Physical Attack: 261 / Magical Attack: 178
Physical Defence: 186 / Magical Defence: 136
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Walk Speed: 72 / Run Speed: 150
Attack Speed: 253 / Cast Speed: 333
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Critical: 1
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Basic
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STR: 40 / DEX: 30 / CON: 43
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INT: 21 / WIT: 20 / MEN: 20
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Elements
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Attack Type: - Power: -
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Fire Defence: -13
Wind Defence: 20
Holy Defence: 20
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Water Defence: 20
Earth Defence: 20
Dark Defence: 20
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Social
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Aggro: No Targetable: Yes |
Atk. Range: 40 |
SKILLS ⅂
| Name | |
|---|---|
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Poison Lv. 4 A toxin that gradually reduces HP. Effect 5. |
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HP Increase (1x) Lv. 1 |
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MP Increase (1x) Lv. 1 |
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Average P. Atk. Lv. 11 |
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Average M. Atk. Lv. 11 |
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Average P. Def. Lv. 11 |
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Average M. Def. Lv. 11 |
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Light Armor Type Lv. 3 Weak P. Def. and strong Evasion. |
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Blunt Weapons Lv. 5 |
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Bugs Lv. 12 They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. |
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Bugs Lv. 7 Bugs |
DROP ⅂
| Name | Min | Max | Group | Chance, % | |
|---|---|---|---|---|---|
|
Adena |
482
|
984
|
0
|
70%
|
|
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Scroll: Enchant Weapon (C) When enchanted, the P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. |
1
|
1
|
2
|
0.0109%
|
|
|
Crimson Boots |
1
|
1
|
1
|
0.0073%
|
|
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Crafted Leather A material used to make Dwarven items. Can be sold in any shop. |
1
|
1
|
-1
|
4.2869%
|
|
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Crafted Leather A material used to make Dwarven items. Can be sold in any shop. |
1
|
1
|
2
|
0.211%
|
|
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Earring of Protection Gemstone A key material that Dwarves use to make the Earring of Protection. Can be sold in any shop. |
1
|
1
|
-1
|
9.0871%
|
|
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Crimson Boot Fabric A key material that Dwarves use to make Crimson Boots. Can be sold in any shop. |
1
|
1
|
1
|
0.3794%
|
|
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Rind Leather Boots |
1
|
1
|
1
|
0.0073%
|
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Plated Leather Gloves |
1
|
1
|
1
|
0.0079%
|
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Dwarven Chain Gloves |
1
|
1
|
1
|
0.0073%
|
|
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Gloves of Seal |
1
|
1
|
1
|
0.0073%
|
|
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Rind Leather Gloves |
1
|
1
|
1
|
0.0073%
|
|
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Plate Leather Gloves Design A key material for Dwarves to make Plated Leather Gloves. Can be sold in any shop. |
1
|
1
|
1
|
0.2521%
|
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Rind Leather Boot Lining A key material for Dwarves to make Rind Leather Boots. Can be sold in any shop. |
1
|
1
|
1
|
0.3794%
|
|
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Dwarven Chain Gloves Design A key material for Dwarves to make Dwarven Chain Gloves. Can be sold in any shop. |
1
|
1
|
1
|
0.3794%
|
|
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Gloves of Seal Pattern A key material for Dwarves to make Gloves of Seal. Can be sold in any shop. |
1
|
1
|
1
|
0.3794%
|
|
|
Rind Leather Gloves Design A key material for Dwarves to make Rind Leather Gloves. Can be sold in any shop. |
1
|
1
|
1
|
0.3794%
|
|
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Mold Glue Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1
|
1
|
2
|
0.2005%
|
|
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Mold Hardener Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1
|
1
|
2
|
0.0523%
|
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Thons Crystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1
|
1
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2
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0.2005%
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Greater Dye of STR [Str+2 Con-2] Greater Dye of STR [Str+2 Con-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their secon |
1
|
1
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-1
|
0.4073%
|
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Life Stone: level 49 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above. |
1
|
1
|
2
|
0.2005%
|
|
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Mid-Grade Life Stone: level 49 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above. |
1
|
1
|
2
|
0.0501%
|
|
|
High-Grade Life Stone: level 49 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above. |
1
|
1
|
2
|
0.005%
|
|
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Top-Grade Life Stone: level 49 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above. |
1
|
1
|
2
|
0.001%
|
SPOIL ⅂
| Name | Min | Max | Group | Chance, % | |
|---|---|---|---|---|---|
|
Crafted Leather A material used to make Dwarven items. Can be sold in any shop. |
1
|
1
|
-1
|
4.2869%
|
|
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Earring of Protection Gemstone A key material that Dwarves use to make the Earring of Protection. Can be sold in any shop. |
1
|
1
|
-1
|
9.0871%
|
|
|
Greater Dye of STR [Str+2 Con-2] Greater Dye of STR [Str+2 Con-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their secon |
1
|
1
|
-1
|
0.4073%
|
QUESTS ⅂
| Quest | Type | Level | Start NPC | Reward | Party | Restrictions |
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