Rising Shot



L2 Database

Properties

Rising Shot
ID: 508
Rising Shot
Supplements user's P. Atk. with 350 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.

Level: 1
Cast Range: 112


Skill Levels

Rising Shot Lv. 1 Rising Shot Lv. 1
Supplements user's P. Atk. with 350 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 2 Rising Shot Lv. 2
Supplements user's P. Atk. with 370 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 3 Rising Shot Lv. 3
Supplements user's P. Atk. with 391 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 4 Rising Shot Lv. 4
Supplements user's P. Atk. with 412 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 5 Rising Shot Lv. 5
Supplements user's P. Atk. with 434 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 6 Rising Shot Lv. 6
Supplements user's P. Atk. with 457 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 7 Rising Shot Lv. 7
Supplements user's P. Atk. with 481 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 8 Rising Shot Lv. 8
Supplements user's P. Atk. with 506 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 9 Rising Shot Lv. 9
Supplements user's P. Atk. with 531 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 10 Rising Shot Lv. 10
Supplements user's P. Atk. with 557 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 11 Rising Shot Lv. 11
Supplements user's P. Atk. with 584 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 12 Rising Shot Lv. 12
Supplements user's P. Atk. with 611 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 13 Rising Shot Lv. 13
Supplements user's P. Atk. with 639 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 14 Rising Shot Lv. 14
Supplements user's P. Atk. with 668 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 15 Rising Shot Lv. 15
Supplements user's P. Atk. with 697 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 16 Rising Shot Lv. 16
Supplements user's P. Atk. with 727 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 17 Rising Shot Lv. 17
Supplements user's P. Atk. with 758 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 18 Rising Shot Lv. 18
Supplements user's P. Atk. with 789 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 19 Rising Shot Lv. 19
Supplements user's P. Atk. with 820 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 20 Rising Shot Lv. 20
Supplements user's P. Atk. with 852 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 21 Rising Shot Lv. 21
Supplements user's P. Atk. with 885 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 22 Rising Shot Lv. 22
Supplements user's P. Atk. with 917 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 23 Rising Shot Lv. 23
Supplements user's P. Atk. with 950 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 24 [Selected] Rising Shot Lv. 24
Supplements user's P. Atk. with 984 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 25 Rising Shot Lv. 25
Supplements user's P. Atk. with 1017 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 26 Rising Shot Lv. 26
Supplements user's P. Atk. with 1051 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 27 Rising Shot Lv. 27
Supplements user's P. Atk. with 1084 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 28 Rising Shot Lv. 28
Supplements user's P. Atk. with 1118 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 29 Rising Shot Lv. 29
Supplements user's P. Atk. with 1151 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 30 Rising Shot Lv. 30
Supplements user's P. Atk. with 1185 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.
Rising Shot Lv. 31 Rising Shot Lv. 31
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible.


⇂ Skill Enchants

Rising Shot Lv. 101 Rising Shot +1 Power Lv. 101
Supplements user's P. Atk. with 1292 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 102 Rising Shot +2 Power Lv. 102
Supplements user's P. Atk. with 1301 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 103 Rising Shot +3 Power Lv. 103
Supplements user's P. Atk. with 1310 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 104 Rising Shot +4 Power Lv. 104
Supplements user's P. Atk. with 1319 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 105 Rising Shot +5 Power Lv. 105
Supplements user's P. Atk. with 1327 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 106 Rising Shot +6 Power Lv. 106
Supplements user's P. Atk. with 1336 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 107 Rising Shot +7 Power Lv. 107
Supplements user's P. Atk. with 1345 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 108 Rising Shot +8 Power Lv. 108
Supplements user's P. Atk. with 1354 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 109 Rising Shot +9 Power Lv. 109
Supplements user's P. Atk. with 1362 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 110 Rising Shot +10 Power Lv. 110
Supplements user's P. Atk. with 1371 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 111 Rising Shot +11 Power Lv. 111
Supplements user's P. Atk. with 1380 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 112 Rising Shot +12 Power Lv. 112
Supplements user's P. Atk. with 1389 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 113 Rising Shot +13 Power Lv. 113
Supplements user's P. Atk. with 1398 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 114 Rising Shot +14 Power Lv. 114
Supplements user's P. Atk. with 1406 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 115 Rising Shot +15 Power Lv. 115
Supplements user's P. Atk. with 1415 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 116 Rising Shot +16 Power Lv. 116
Supplements user's P. Atk. with 1424 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 117 Rising Shot +17 Power Lv. 117
Supplements user's P. Atk. with 1433 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 118 Rising Shot +18 Power Lv. 118
Supplements user's P. Atk. with 1442 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 119 Rising Shot +19 Power Lv. 119
Supplements user's P. Atk. with 1450 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 120 Rising Shot +20 Power Lv. 120
Supplements user's P. Atk. with 1459 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 121 Rising Shot +21 Power Lv. 121
Supplements user's P. Atk. with 1468 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 122 Rising Shot +22 Power Lv. 122
Supplements user's P. Atk. with 1477 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 123 Rising Shot +23 Power Lv. 123
Supplements user's P. Atk. with 1486 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 124 Rising Shot +24 Power Lv. 124
Supplements user's P. Atk. with 1494 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 125 Rising Shot +25 Power Lv. 125
Supplements user's P. Atk. with 1503 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 126 Rising Shot +26 Power Lv. 126
Supplements user's P. Atk. with 1512 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 127 Rising Shot +27 Power Lv. 127
Supplements user's P. Atk. with 1521 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 128 Rising Shot +28 Power Lv. 128
Supplements user's P. Atk. with 1530 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 129 Rising Shot +29 Power Lv. 129
Supplements user's P. Atk. with 1538 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 130 Rising Shot +30 Power Lv. 130
Supplements user's P. Atk. with 1547 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Power: Increases effectiveness.
Rising Shot Lv. 201 Rising Shot +1 Cost Lv. 201
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 202 Rising Shot +2 Cost Lv. 202
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 203 Rising Shot +3 Cost Lv. 203
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 204 Rising Shot +4 Cost Lv. 204
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 205 Rising Shot +5 Cost Lv. 205
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 206 Rising Shot +6 Cost Lv. 206
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 207 Rising Shot +7 Cost Lv. 207
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 208 Rising Shot +8 Cost Lv. 208
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 209 Rising Shot +9 Cost Lv. 209
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 210 Rising Shot +10 Cost Lv. 210
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 211 Rising Shot +11 Cost Lv. 211
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 212 Rising Shot +12 Cost Lv. 212
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 213 Rising Shot +13 Cost Lv. 213
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 214 Rising Shot +14 Cost Lv. 214
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 215 Rising Shot +15 Cost Lv. 215
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 216 Rising Shot +16 Cost Lv. 216
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 217 Rising Shot +17 Cost Lv. 217
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 218 Rising Shot +18 Cost Lv. 218
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 219 Rising Shot +19 Cost Lv. 219
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 220 Rising Shot +20 Cost Lv. 220
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 221 Rising Shot +21 Cost Lv. 221
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 222 Rising Shot +22 Cost Lv. 222
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 223 Rising Shot +23 Cost Lv. 223
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 224 Rising Shot +24 Cost Lv. 224
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 225 Rising Shot +25 Cost Lv. 225
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 226 Rising Shot +26 Cost Lv. 226
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 227 Rising Shot +27 Cost Lv. 227
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 228 Rising Shot +28 Cost Lv. 228
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 229 Rising Shot +29 Cost Lv. 229
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 230 Rising Shot +30 Cost Lv. 230
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption.
Rising Shot Lv. 301 Rising Shot +1 Fire Attack Lv. 301
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 1.
Rising Shot Lv. 302 Rising Shot +2 Fire Attack Lv. 302
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 3.
Rising Shot Lv. 303 Rising Shot +3 Fire Attack Lv. 303
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 5.
Rising Shot Lv. 304 Rising Shot +4 Fire Attack Lv. 304
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 6.
Rising Shot Lv. 305 Rising Shot +5 Fire Attack Lv. 305
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 8.
Rising Shot Lv. 306 Rising Shot +6 Fire Attack Lv. 306
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 10.
Rising Shot Lv. 307 Rising Shot +7 Fire Attack Lv. 307
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 11.
Rising Shot Lv. 308 Rising Shot +8 Fire Attack Lv. 308
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 13.
Rising Shot Lv. 309 Rising Shot +9 Fire Attack Lv. 309
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 15.
Rising Shot Lv. 310 Rising Shot +10 Fire Attack Lv. 310
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 16.
Rising Shot Lv. 311 Rising Shot +11 Fire Attack Lv. 311
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 18.
Rising Shot Lv. 312 Rising Shot +12 Fire Attack Lv. 312
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 20.
Rising Shot Lv. 313 Rising Shot +13 Fire Attack Lv. 313
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 21.
Rising Shot Lv. 314 Rising Shot +14 Fire Attack Lv. 314
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 23.
Rising Shot Lv. 315 Rising Shot +15 Fire Attack Lv. 315
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 25.
Rising Shot Lv. 316 Rising Shot +16 Fire Attack Lv. 316
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 26.
Rising Shot Lv. 317 Rising Shot +17 Fire Attack Lv. 317
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 28.
Rising Shot Lv. 318 Rising Shot +18 Fire Attack Lv. 318
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 30.
Rising Shot Lv. 319 Rising Shot +19 Fire Attack Lv. 319
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 31.
Rising Shot Lv. 320 Rising Shot +20 Fire Attack Lv. 320
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 33.
Rising Shot Lv. 321 Rising Shot +21 Fire Attack Lv. 321
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 35.
Rising Shot Lv. 322 Rising Shot +22 Fire Attack Lv. 322
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 36.
Rising Shot Lv. 323 Rising Shot +23 Fire Attack Lv. 323
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 38.
Rising Shot Lv. 324 Rising Shot +24 Fire Attack Lv. 324
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 40.
Rising Shot Lv. 325 Rising Shot +25 Fire Attack Lv. 325
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 41.
Rising Shot Lv. 326 Rising Shot +26 Fire Attack Lv. 326
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 43.
Rising Shot Lv. 327 Rising Shot +27 Fire Attack Lv. 327
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 45.
Rising Shot Lv. 328 Rising Shot +28 Fire Attack Lv. 328
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 46.
Rising Shot Lv. 329 Rising Shot +29 Fire Attack Lv. 329
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 48.
Rising Shot Lv. 330 Rising Shot +30 Fire Attack Lv. 330
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. Enchant Cost: Decreases MP consumption by 50.
Rising Shot Lv. 401 Rising Shot +1 Water Attack Lv. 401
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 1.
Rising Shot Lv. 402 Rising Shot +2 Water Attack Lv. 402
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 3.
Rising Shot Lv. 403 Rising Shot +3 Water Attack Lv. 403
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 5.
Rising Shot Lv. 404 Rising Shot +4 Water Attack Lv. 404
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 6.
Rising Shot Lv. 405 Rising Shot +5 Water Attack Lv. 405
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 8.
Rising Shot Lv. 406 Rising Shot +6 Water Attack Lv. 406
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 10.
Rising Shot Lv. 407 Rising Shot +7 Water Attack Lv. 407
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 11.
Rising Shot Lv. 408 Rising Shot +8 Water Attack Lv. 408
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 13.
Rising Shot Lv. 409 Rising Shot +9 Water Attack Lv. 409
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 15.
Rising Shot Lv. 410 Rising Shot +10 Water Attack Lv. 410
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 16.
Rising Shot Lv. 411 Rising Shot +11 Water Attack Lv. 411
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 18.
Rising Shot Lv. 412 Rising Shot +12 Water Attack Lv. 412
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 20.
Rising Shot Lv. 413 Rising Shot +13 Water Attack Lv. 413
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 21.
Rising Shot Lv. 414 Rising Shot +14 Water Attack Lv. 414
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 23.
Rising Shot Lv. 415 Rising Shot +15 Water Attack Lv. 415
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 25.
Rising Shot Lv. 416 Rising Shot +16 Water Attack Lv. 416
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 26.
Rising Shot Lv. 417 Rising Shot +17 Water Attack Lv. 417
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 28.
Rising Shot Lv. 418 Rising Shot +18 Water Attack Lv. 418
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 30.
Rising Shot Lv. 419 Rising Shot +19 Water Attack Lv. 419
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 31.
Rising Shot Lv. 420 Rising Shot +20 Water Attack Lv. 420
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 33.
Rising Shot Lv. 421 Rising Shot +21 Water Attack Lv. 421
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 35.
Rising Shot Lv. 422 Rising Shot +22 Water Attack Lv. 422
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 36.
Rising Shot Lv. 423 Rising Shot +23 Water Attack Lv. 423
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 38.
Rising Shot Lv. 424 Rising Shot +24 Water Attack Lv. 424
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 40.
Rising Shot Lv. 425 Rising Shot +25 Water Attack Lv. 425
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 41.
Rising Shot Lv. 426 Rising Shot +26 Water Attack Lv. 426
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 43.
Rising Shot Lv. 427 Rising Shot +27 Water Attack Lv. 427
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 45.
Rising Shot Lv. 428 Rising Shot +28 Water Attack Lv. 428
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 46.
Rising Shot Lv. 429 Rising Shot +29 Water Attack Lv. 429
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 48.
Rising Shot Lv. 430 Rising Shot +30 Water Attack Lv. 430
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 50.
Rising Shot Lv. 501 Rising Shot +1 Wind Attack Lv. 501
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 1.
Rising Shot Lv. 502 Rising Shot +2 Wind Attack Lv. 502
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 3.
Rising Shot Lv. 503 Rising Shot +3 Wind Attack Lv. 503
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 5.
Rising Shot Lv. 504 Rising Shot +4 Wind Attack Lv. 504
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 6.
Rising Shot Lv. 505 Rising Shot +5 Wind Attack Lv. 505
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 8.
Rising Shot Lv. 506 Rising Shot +6 Wind Attack Lv. 506
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 10.
Rising Shot Lv. 507 Rising Shot +7 Wind Attack Lv. 507
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 11.
Rising Shot Lv. 508 Rising Shot +8 Wind Attack Lv. 508
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 13.
Rising Shot Lv. 509 Rising Shot +9 Wind Attack Lv. 509
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 15.
Rising Shot Lv. 510 Rising Shot +10 Wind Attack Lv. 510
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 16.
Rising Shot Lv. 511 Rising Shot +11 Wind Attack Lv. 511
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 18.
Rising Shot Lv. 512 Rising Shot +12 Wind Attack Lv. 512
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 20.
Rising Shot Lv. 513 Rising Shot +13 Wind Attack Lv. 513
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 21.
Rising Shot Lv. 514 Rising Shot +14 Wind Attack Lv. 514
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 23.
Rising Shot Lv. 515 Rising Shot +15 Wind Attack Lv. 515
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 25.
Rising Shot Lv. 516 Rising Shot +16 Wind Attack Lv. 516
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 26.
Rising Shot Lv. 517 Rising Shot +17 Wind Attack Lv. 517
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 28.
Rising Shot Lv. 518 Rising Shot +18 Wind Attack Lv. 518
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 30.
Rising Shot Lv. 519 Rising Shot +19 Wind Attack Lv. 519
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 31.
Rising Shot Lv. 520 Rising Shot +20 Wind Attack Lv. 520
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 33.
Rising Shot Lv. 521 Rising Shot +21 Wind Attack Lv. 521
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 35.
Rising Shot Lv. 522 Rising Shot +22 Wind Attack Lv. 522
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 36.
Rising Shot Lv. 523 Rising Shot +23 Wind Attack Lv. 523
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 38.
Rising Shot Lv. 524 Rising Shot +24 Wind Attack Lv. 524
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 40.
Rising Shot Lv. 525 Rising Shot +25 Wind Attack Lv. 525
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 41.
Rising Shot Lv. 526 Rising Shot +26 Wind Attack Lv. 526
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 43.
Rising Shot Lv. 527 Rising Shot +27 Wind Attack Lv. 527
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 45.
Rising Shot Lv. 528 Rising Shot +28 Wind Attack Lv. 528
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 46.
Rising Shot Lv. 529 Rising Shot +29 Wind Attack Lv. 529
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 48.
Rising Shot Lv. 530 Rising Shot +30 Wind Attack Lv. 530
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 50.
Rising Shot Lv. 601 Rising Shot +1 Earth Attack Lv. 601
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 1.
Rising Shot Lv. 602 Rising Shot +2 Earth Attack Lv. 602
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 3.
Rising Shot Lv. 603 Rising Shot +3 Earth Attack Lv. 603
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 5.
Rising Shot Lv. 604 Rising Shot +4 Earth Attack Lv. 604
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 6.
Rising Shot Lv. 605 Rising Shot +5 Earth Attack Lv. 605
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 8.
Rising Shot Lv. 606 Rising Shot +6 Earth Attack Lv. 606
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 10.
Rising Shot Lv. 607 Rising Shot +7 Earth Attack Lv. 607
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 11.
Rising Shot Lv. 608 Rising Shot +8 Earth Attack Lv. 608
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 13.
Rising Shot Lv. 609 Rising Shot +9 Earth Attack Lv. 609
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 15.
Rising Shot Lv. 610 Rising Shot +10 Earth Attack Lv. 610
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 16.
Rising Shot Lv. 611 Rising Shot +11 Earth Attack Lv. 611
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 18.
Rising Shot Lv. 612 Rising Shot +12 Earth Attack Lv. 612
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 20.
Rising Shot Lv. 613 Rising Shot +13 Earth Attack Lv. 613
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 21.
Rising Shot Lv. 614 Rising Shot +14 Earth Attack Lv. 614
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 23.
Rising Shot Lv. 615 Rising Shot +15 Earth Attack Lv. 615
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 25.
Rising Shot Lv. 616 Rising Shot +16 Earth Attack Lv. 616
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 26.
Rising Shot Lv. 617 Rising Shot +17 Earth Attack Lv. 617
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 28.
Rising Shot Lv. 618 Rising Shot +18 Earth Attack Lv. 618
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 30.
Rising Shot Lv. 619 Rising Shot +19 Earth Attack Lv. 619
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 31.
Rising Shot Lv. 620 Rising Shot +20 Earth Attack Lv. 620
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 33.
Rising Shot Lv. 621 Rising Shot +21 Earth Attack Lv. 621
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 35.
Rising Shot Lv. 622 Rising Shot +22 Earth Attack Lv. 622
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 36.
Rising Shot Lv. 623 Rising Shot +23 Earth Attack Lv. 623
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 38.
Rising Shot Lv. 624 Rising Shot +24 Earth Attack Lv. 624
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 40.
Rising Shot Lv. 625 Rising Shot +25 Earth Attack Lv. 625
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 41.
Rising Shot Lv. 626 Rising Shot +26 Earth Attack Lv. 626
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 43.
Rising Shot Lv. 627 Rising Shot +27 Earth Attack Lv. 627
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 45.
Rising Shot Lv. 628 Rising Shot +28 Earth Attack Lv. 628
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 46.
Rising Shot Lv. 629 Rising Shot +29 Earth Attack Lv. 629
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 48.
Rising Shot Lv. 630 Rising Shot +30 Earth Attack Lv. 630
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 50.
Rising Shot Lv. 701 Rising Shot +1 Duel Lv. 701
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1239 Power during PvP.
Rising Shot Lv. 702 Rising Shot +2 Duel Lv. 702
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1260 Power during PvP.
Rising Shot Lv. 703 Rising Shot +3 Duel Lv. 703
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1281 Power during PvP.
Rising Shot Lv. 704 Rising Shot +4 Duel Lv. 704
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1303 Power during PvP.
Rising Shot Lv. 705 Rising Shot +5 Duel Lv. 705
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1324 Power during PvP.
Rising Shot Lv. 706 Rising Shot +6 Duel Lv. 706
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1345 Power during PvP.
Rising Shot Lv. 707 Rising Shot +7 Duel Lv. 707
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1366 Power during PvP.
Rising Shot Lv. 708 Rising Shot +8 Duel Lv. 708
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1388 Power during PvP.
Rising Shot Lv. 709 Rising Shot +9 Duel Lv. 709
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1409 Power during PvP.
Rising Shot Lv. 710 Rising Shot +10 Duel Lv. 710
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1430 Power during PvP.
Rising Shot Lv. 711 Rising Shot +11 Duel Lv. 711
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1451 Power during PvP.
Rising Shot Lv. 712 Rising Shot +12 Duel Lv. 712
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1473 Power during PvP.
Rising Shot Lv. 713 Rising Shot +13 Duel Lv. 713
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1494 Power during PvP.
Rising Shot Lv. 714 Rising Shot +14 Duel Lv. 714
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1515 Power during PvP.
Rising Shot Lv. 715 Rising Shot +15 Duel Lv. 715
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1537 Power during PvP.
Rising Shot Lv. 716 Rising Shot +16 Duel Lv. 716
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1558 Power during PvP.
Rising Shot Lv. 717 Rising Shot +17 Duel Lv. 717
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1579 Power during PvP.
Rising Shot Lv. 718 Rising Shot +18 Duel Lv. 718
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1600 Power during PvP.
Rising Shot Lv. 719 Rising Shot +19 Duel Lv. 719
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1622 Power during PvP.
Rising Shot Lv. 720 Rising Shot +20 Duel Lv. 720
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1643 Power during PvP.
Rising Shot Lv. 721 Rising Shot +21 Duel Lv. 721
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1664 Power during PvP.
Rising Shot Lv. 722 Rising Shot +22 Duel Lv. 722
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1685 Power during PvP.
Rising Shot Lv. 723 Rising Shot +23 Duel Lv. 723
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1707 Power during PvP.
Rising Shot Lv. 724 Rising Shot +24 Duel Lv. 724
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1728 Power during PvP.
Rising Shot Lv. 725 Rising Shot +25 Duel Lv. 725
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1749 Power during PvP.
Rising Shot Lv. 726 Rising Shot +26 Duel Lv. 726
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1770 Power during PvP.
Rising Shot Lv. 727 Rising Shot +27 Duel Lv. 727
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1792 Power during PvP.
Rising Shot Lv. 728 Rising Shot +28 Duel Lv. 728
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1813 Power during PvP.
Rising Shot Lv. 729 Rising Shot +29 Duel Lv. 729
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1834 Power during PvP.
Rising Shot Lv. 730 Rising Shot +30 Duel Lv. 730
Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1856 Power during PvP.

⇂ Mobs with this skill

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