Sting



L2 Database

Properties

Sting
ID: 223
Sting
Attacks the enemy with 82 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.

Level: 1
Cast Range: 21


Skill Levels

Sting Lv. 1 Sting Lv. 1
Attacks the enemy with 82 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 2 Sting Lv. 2
Attacks the enemy with 88 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 3 Sting Lv. 3
Attacks the enemy with 95 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 4 Sting Lv. 4
Attacks the enemy with 110 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 5 Sting Lv. 5
Attacks the enemy with 118 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 6 Sting Lv. 6
Attacks the enemy with 127 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 7 Sting Lv. 7
Attacks the enemy with 146 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 8 Sting Lv. 8
Attacks the enemy with 157 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 9 Sting Lv. 9
Attacks the enemy with 168 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 10 Sting Lv. 10
Attacks the enemy with 191 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 11 Sting Lv. 11
Attacks the enemy with 204 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 12 Sting Lv. 12
Attacks the enemy with 217 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 13 Sting Lv. 13
Attacks the enemy with 246 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 14 Sting Lv. 14
Attacks the enemy with 262 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 15 Sting Lv. 15
Attacks the enemy with 278 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 16 Sting Lv. 16
Attacks the enemy with 295 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 17 Sting Lv. 17
Attacks the enemy with 313 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 18 Sting Lv. 18
Attacks the enemy with 331 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 19 Sting Lv. 19
Attacks the enemy with 350 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 20 Sting Lv. 20
Attacks the enemy with 370 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 21 Sting Lv. 21
Attacks the enemy with 391 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 22 Sting Lv. 22
Attacks the enemy with 412 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 23 Sting Lv. 23
Attacks the enemy with 434 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 24 Sting Lv. 24
Attacks the enemy with 457 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 25 Sting Lv. 25
Attacks the enemy with 481 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 26 Sting Lv. 26
Attacks the enemy with 506 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 27 Sting Lv. 27
Attacks the enemy with 531 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 28 Sting Lv. 28
Attacks the enemy with 557 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 29 Sting Lv. 29
Attacks the enemy with 584 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 30 Sting Lv. 30
Attacks the enemy with 611 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 31 Sting Lv. 31
Attacks the enemy with 639 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 32 Sting Lv. 32
Attacks the enemy with 668 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 33 Sting Lv. 33
Attacks the enemy with 697 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 34 Sting Lv. 34
Attacks the enemy with 727 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 35 Sting Lv. 35
Attacks the enemy with 758 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 36 Sting Lv. 36
Attacks the enemy with 789 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 37 Sting Lv. 37
Attacks the enemy with 820 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 38 Sting Lv. 38
Attacks the enemy with 852 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 39 Sting Lv. 39
Attacks the enemy with 885 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 40 Sting Lv. 40
Attacks the enemy with 917 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 41 Sting Lv. 41
Attacks the enemy with 950 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 42 Sting Lv. 42
Attacks the enemy with 984 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 43 Sting Lv. 43
Attacks the enemy with 1017 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 44 Sting Lv. 44
Attacks the enemy with 1051 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 45 Sting Lv. 45
Attacks the enemy with 1084 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 46 Sting Lv. 46
Attacks the enemy with 1118 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 47 Sting Lv. 47
Attacks the enemy with 1151 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 48 Sting Lv. 48
Attacks the enemy with 1185 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Lv. 49 Sting Lv. 49
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.


⇂ Skill Enchants

Sting Lv. 101 Sting +1 Chance Lv. 101
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 102 Sting +2 Chance Lv. 102
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 103 Sting +3 Chance Lv. 103
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 104 Sting +4 Chance Lv. 104
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 105 Sting +5 Chance Lv. 105
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 106 Sting +6 Chance Lv. 106
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 107 Sting +7 Chance Lv. 107
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 108 Sting +8 Chance Lv. 108
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 109 Sting +9 Chance Lv. 109
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 110 Sting +10 Chance Lv. 110
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 111 Sting +11 Chance Lv. 111
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 112 Sting +12 Chance Lv. 112
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 113 Sting +13 Chance Lv. 113
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 114 Sting +14 Chance Lv. 114
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 115 Sting +15 Chance Lv. 115
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 116 Sting +16 Chance Lv. 116
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 117 Sting +17 Chance Lv. 117
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 118 Sting +18 Chance Lv. 118
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 119 Sting +19 Chance Lv. 119
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 120 Sting +20 Chance Lv. 120
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 121 Sting +21 Chance Lv. 121
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 122 Sting +22 Chance Lv. 122
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 123 Sting +23 Chance Lv. 123
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 124 Sting +24 Chance Lv. 124
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 125 Sting +25 Chance Lv. 125
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 126 Sting +26 Chance Lv. 126
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 127 Sting +27 Chance Lv. 127
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 128 Sting +28 Chance Lv. 128
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 129 Sting +29 Chance Lv. 129
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 130 Sting +30 Chance Lv. 130
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
Sting Lv. 201 Sting +1 Cost Lv. 201
Attacks the enemy with 1229 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 202 [Selected] Sting +2 Cost Lv. 202
Attacks the enemy with 1240 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 203 Sting +3 Cost Lv. 203
Attacks the enemy with 1251 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 204 Sting +4 Cost Lv. 204
Attacks the enemy with 1262 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 205 Sting +5 Cost Lv. 205
Attacks the enemy with 1273 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 206 Sting +6 Cost Lv. 206
Attacks the enemy with 1284 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 207 Sting +7 Cost Lv. 207
Attacks the enemy with 1295 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 208 Sting +8 Cost Lv. 208
Attacks the enemy with 1306 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 209 Sting +9 Cost Lv. 209
Attacks the enemy with 1317 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 210 Sting +10 Cost Lv. 210
Attacks the enemy with 1328 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 211 Sting +11 Cost Lv. 211
Attacks the enemy with 1339 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 212 Sting +12 Cost Lv. 212
Attacks the enemy with 1350 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 213 Sting +13 Cost Lv. 213
Attacks the enemy with 1361 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 214 Sting +14 Cost Lv. 214
Attacks the enemy with 1372 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 215 Sting +15 Cost Lv. 215
Attacks the enemy with 1383 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 216 Sting +16 Cost Lv. 216
Attacks the enemy with 1394 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 217 Sting +17 Cost Lv. 217
Attacks the enemy with 1405 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 218 Sting +18 Cost Lv. 218
Attacks the enemy with 1415 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 219 Sting +19 Cost Lv. 219
Attacks the enemy with 1426 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 220 Sting +20 Cost Lv. 220
Attacks the enemy with 1437 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 221 Sting +21 Cost Lv. 221
Attacks the enemy with 1448 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 222 Sting +22 Cost Lv. 222
Attacks the enemy with 1459 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 223 Sting +23 Cost Lv. 223
Attacks the enemy with 1470 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 224 Sting +24 Cost Lv. 224
Attacks the enemy with 1481 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 225 Sting +25 Cost Lv. 225
Attacks the enemy with 1492 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 226 Sting +26 Cost Lv. 226
Attacks the enemy with 1503 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 227 Sting +27 Cost Lv. 227
Attacks the enemy with 1514 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 228 Sting +28 Cost Lv. 228
Attacks the enemy with 1525 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 229 Sting +29 Cost Lv. 229
Attacks the enemy with 1536 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.
Sting Lv. 230 Sting +30 Cost Lv. 230
Attacks the enemy with 1547 power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires sword/dagger/dualsword/dual dagger to be equipped. Over-hit. Enchant power: Power is increased.

⇂ Mobs with this skill

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