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Weapon Special Abilities List

Discussion in 'Info and Tutorials' started by IreliaAviator, Dec 26, 2017.

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  1. IreliaAviator

    IreliaAviator Elder

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    Acumen
    Increases Casting Speed by 15%.

    Anger
    Decreases the maximum amount of HP by 15% and increases attack power.

    Back Blow
    Critical Rate increases when attacking from behind.

    Cheap Shot
    Greatly reduces the amount of MP used when attacking with a bow, for every shot.

    Conversion
    Increases maximum MP by 60% and decreases maximum HP by 40%

    Crt. Anger
    When crit, own HP decreases and gives extra damage to target.

    Crt. Bleed
    When crit, high chance of bleed effect.

    Crt. Damage
    When crit, gives extra damage.

    Crt. Drain
    When crit, drains some of HP off target.

    Crt. Poison
    When crit, high chance of poison.

    Crt. Stun
    When crit, high chance of stun.

    Empower
    Increases magic power.

    Evasion
    Evasion increases permanently +4.

    Focus
    Critical Rate increases permanently +15%.

    Guidance
    Accuracy increases permanently +4.

    Haste
    Attack Speed increases permanently +7%.

    Health
    Increases maximum HP by 25%.

    Light
    Lowers the weapon's weight by 70%.

    Long Blow
    Polearm range increases permanently.

    Magic Bless Body
    When using a "good" spell on target, chance of Bless the Body buff.

    Magic Chaos
    When using a "bad" spell on target, chance of Chaos.

    Magic Damage
    When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.

    Magic Focus
    When using a "good" spell on target, chance of Focus buff.

    Magic Hold
    When using a "bad" spell on target, chance of Hold.

    Magic Mental Shield
    When using a "good" spell on target, chance of Mental Shield buff.

    Magic Might
    When using a "good" spell on target, chance of Might buff.

    Magic Paralyze
    When using harmful magic on a target, it will paralyze the target with a fixed percentage.

    Magic Poison
    When using a "bad" spell on target, chance of Poison.

    Magic Power
    When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases.

    Magic Regeneration
    When using a "good" spell on target, chance of Regeneration buff.

    Magic Shield
    When using a "good" spell on target, chance of Shield buff.

    Magic Silence
    When using harmful magic, 10 % chance to cast Silence against target. Effect 1.

    Magic Weakness
    When using a "bad" spell on target, chance of Weakness.

    Mana Up
    Increases maximum MP by 30%.

    Mental Shield
    When using a "good" spell on target, chance of Mental Shield buff.

    Might Mortal
    Permanently increases chance of Mortal Blow/Deadly Blow (type of styles) success rate. (Note: This SA can no longer be imbued on a weapon. It was formerly available on Demon Sword, Crystal Dagger, Stilletto, Dark Elven Dagger).

    Miser
    Chance of shoulshot consumption decreasing by 0 to 4 shots per attack.

    Quick Recovery
    Reuse/Cast delay decreases permanently.

    Rsk. Evasion
    When HP is under 60%, evasion increases.

    Rsk. Focus
    When HP is under 60%, crit chance increases.

    Rsk. Haste
    When HP is under 60%, attack speed increases.

    Towering Blow (Wide Blow)
    Polearm effective angle increases permanently.

    Quick Special Ability (SA) Guide
    A wide variety of A, B, C and S grade weapons in the game can have a special ability, or SA for short, applied to them. Except dual swords (their SA cannot be chosen) all other weapons can have only one of three possible SA's. You cannot exchange or upgrade a weapon with SA on it at Blacksmith of Mammon - you have to remove SA first (can be done at Black Marketeer of Mammon, located in the most major towns).

    All SA's stack with other buffs - if you have a weapon with SA Empower, the empower buff will increase your M.Atk even more.

    For adding a SA to your weapon - you need a soul crystal of matching stage and color (depending upon the desired SA). For weapons up to B Grade, you can ask the blacksmiths in Giran and Aden for the list of possible SA's (the weapon must be disarmed and in your inventory) and the required crystal color for each of them. For A and S Grade, the Blacksmith of Mammon is necessary. Also some amount of gemstones and money are required for the process.

    Any enchantments on a weapon are not lost when applying SA, and also the weapon with SA can be further enchanted without losing it's SA (unless over-enchantment fails). Using blessed enchant weapon scroll (rare item available from drop at high level Raid Bosses and Grand Olympiad) is much safer way to over-enchant your weapon - then you don't lose weapon and it's SA, only enchant status turns to +0.

    For dual swords the SA is gained automatically by over-enchanting the weapon to +4 or more, no crystal needed.




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